
jackotheblah
Joined: Jan 5, 2011
uthink ur lag is bad,takes jesus 3 days to respawn
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Posted: Feb 10, 2011 12:16 AM
Msg. 1 of 5
is there a node list checksum in collision models and if so can someone tell me where they are, thankyou in advance.
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rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Feb 10, 2011 01:52 AM
Msg. 2 of 5
No, the node list checksum is only used with the gbxmodel and the model_animations files.
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jackotheblah
Joined: Jan 5, 2011
uthink ur lag is bad,takes jesus 3 days to respawn
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Posted: Feb 10, 2011 01:59 AM
Msg. 3 of 5
then why do i get this when i try to put my vehicle into sapien
02.09.11 17:55:38 a hobo pc 01.01.00.0609 ---------------------------------------------- 02.09.11 17:55:38 reference function: _write_to_error_file 02.09.11 17:55:38 reference address: 401b13 02.09.11 17:55:38 Couldn't read map file './a_hobobeta.map' 02.09.11 17:55:38 CreateDevice succeeded with refresh rate = 0 02.09.11 17:55:39 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 02.09.11 17:55:39 Increasing sound decompression buffer size to 1048576 bytes 02.09.11 17:56:06 local player 0, weapon (0x0), deleted unexpectedly 02.09.11 17:56:25 the model 'vehicles\turret\turret' and the collision model 'vehicles\turret\turret' don't match (node counts don't match) 02.09.11 17:56:25 the object 'vehicles\turret\turret' will not be collidable
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rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Feb 10, 2011 03:34 AM
Msg. 4 of 5
Something in your model's hierarchy does not match up the collision model's. Edited by rerout343 on Feb 10, 2011 at 03:34 AM
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jackotheblah
Joined: Jan 5, 2011
uthink ur lag is bad,takes jesus 3 days to respawn
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Posted: Feb 10, 2011 03:58 AM
Msg. 5 of 5
new problem it has no collision geometry and the seat doesn't work. Edited by jackotheblah on Feb 10, 2011 at 04:24 AM
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