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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »is it possible to import a dmr gbxmodel into gmax with textures?

Author Topic: is it possible to import a dmr gbxmodel into gmax with textures? (3 messages, Page 1 of 1)
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Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Feb 7, 2011 06:22 AM    Msg. 1 of 3       
the title says it all.the reason i want to do it is to put new animations on this dmr found in power house and is the one that uses halo2 battle rifle animations.

http://www.xfire.com/profile/ninjahaloguy/screenshots/?view#110457988

so is it possible?

thanks

from cheddars


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Feb 7, 2011 04:23 PM    Msg. 2 of 3       
you can't import with textures but there is a program on this site that allows you to rip the textures from .bitmap tags into their .tif formats for editing.

http://hce.halomaps.org/index.cfm?fid=1618

This is the most updated version by FireScythe but I think I had used his old version too and I sort of liked both about the same so if you want to see his old version or his batch bitmap extractor, just search bitmap extractor in Halomaps search


XlzQwerty1
Joined: Aug 6, 2009


Posted: Feb 7, 2011 04:51 PM    Msg. 3 of 3       
The batch bitmap extractor is much more efficient, use that instead. Also extract as TGA, not TIF, as tif format messes up the alpha channel and yeah you'll have to convert it back to TIF

 

 
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