
jackotheblah
Joined: Jan 5, 2011
uthink ur lag is bad,takes jesus 3 days to respawn
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Posted: Feb 4, 2011 03:11 AM
Msg. 1 of 13
add them in the gbx model through gmax/3dsmax.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Feb 4, 2011 03:20 AM
Msg. 2 of 13
Yeah make sure to add markers and, if it is a player biped, I would probably remove the seat markers to be safe. I don't know if the game knows how to handle a player riding another player (lol). Edited by MoooseGuy on Feb 4, 2011 at 03:20 AM
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jackotheblah
Joined: Jan 5, 2011
uthink ur lag is bad,takes jesus 3 days to respawn
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Posted: Feb 4, 2011 03:22 AM
Msg. 3 of 13
lol. im doiing that on purpose cause to me a biped is more reliable than a person in a vehicle. actor pelican with players in it.
edit: major flaw u have to change all the animations to fit with the updated gbxmodel markers. do u know any way to change them without going to 3dsmax.
Edited by jackotheblah on Feb 4, 2011 at 03:42 AM
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rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Feb 4, 2011 04:35 AM
Msg. 4 of 13
Quote: --- Original message by: jackotheblah
lol. im doiing that on purpose cause to me a biped is more reliable than a person in a vehicle. actor pelican with players in it.
edit: major flaw u have to change all the animations to fit with the updated gbxmodel markers. do u know any way to change them without going to 3dsmax.
Edited by jackotheblah on Feb 4, 2011 at 03:42 AM Changing the markers should not effect the animation, only nodes do that. Did you remember to fix you node checksum list in the gbxmodel? If that wasn't the problem, what error did you get?
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Feb 4, 2011 07:07 AM
Msg. 5 of 13
Lmao use warthog gunner seat lol
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jackotheblah
Joined: Jan 5, 2011
uthink ur lag is bad,takes jesus 3 days to respawn
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Posted: Feb 4, 2011 04:04 PM
Msg. 6 of 13
Quote: --- Original message by: rerout343 Changing the markers should not effect the animation, only nodes do that. Did you remember to fix you node checksum list in the gbxmodel? If that wasn't the problem, what error did you get? i made nodes *facepalm* how do u make markers
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jackotheblah
Joined: Jan 5, 2011
uthink ur lag is bad,takes jesus 3 days to respawn
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Posted: Feb 4, 2011 04:10 PM
Msg. 7 of 13
try banshee driver.
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Feb 4, 2011 04:14 PM
Msg. 8 of 13
halo porn lol
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Feb 4, 2011 04:51 PM
Msg. 9 of 13
Mmmmm sm0xy.
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rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Feb 4, 2011 06:12 PM
Msg. 10 of 13
Quote: --- Original message by: jackotheblahQuote: --- Original message by: rerout343 Changing the markers should not effect the animation, only nodes do that. Did you remember to fix you node checksum list in the gbxmodel? If that wasn't the problem, what error did you get? i made nodes *facepalm* how do u make markers Nodes include anything beginning with: " frame" or " bip01" Markers include anything beginning with: " #" So " frame hull", " frame wheels", and " bip01 head" are examples of nodes. And " #primary trigger", " #head", and " #driver" are examples of markers. Just make sure to label everything correctly. I hope this helps.
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jackotheblah
Joined: Jan 5, 2011
uthink ur lag is bad,takes jesus 3 days to respawn
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Posted: Feb 4, 2011 06:16 PM
Msg. 11 of 13
i tried making those and then it still would say the collision did not match and the same with the animations.
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rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Feb 4, 2011 06:22 PM
Msg. 12 of 13
That's odd because animation files do not contain any markers, therefore you do not need to match them up. Did you remember to change your node checksum after you complied it?
What exact error did you get?
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jackotheblah
Joined: Jan 5, 2011
uthink ur lag is bad,takes jesus 3 days to respawn
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Posted: Feb 5, 2011 12:24 AM
Msg. 13 of 13
dont answer to this i made my own thread so its not invading on this 1.
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