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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »changing a bsp to scenery

Author Topic: changing a bsp to scenery (4 messages, Page 1 of 1)
Moderators: Dennis

MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Feb 1, 2011 05:35 AM    Msg. 1 of 4       
Wut? Why the hell would you want to do that? It's so much easier to integrate it into another bsp.

...Anyways, just export the bsp to 3ds Max, attach it to a frame_root in the center, and export as a scenery. Pretty simple.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Feb 1, 2011 06:31 AM    Msg. 2 of 4       
Then just modifiy Extinction's bsp. Adding massive scenery to an already laggy map will kill more computers.


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Feb 5, 2011 10:51 PM    Msg. 3 of 4       
needs more vehicles.


Reaper 201
Joined: Jan 1, 2011

Rezurrected to Kill


Posted: Feb 5, 2011 11:48 PM    Msg. 4 of 4       
Quote: --- Original message by: HIRALIS
anyway, this time i'm making my own map. I've told cheddars about it. The reds will have the ultimate aerial assualt, the blues have the best ground vehicles. I"m going to give a little spoiler. The reds have 8 Shiva longswords, 8 longswords and 14 jets. 1 mythos, 2 scorpions and 3 hogs
The blues have 16 scorpions, 20 hogs and 5 mythos. 3 Shiva, 2 longsword 5 jet.




no one ever uses scorpions they are easy targets and lousy gun platforms against jets, 20 longsword nuke spam +6 mythos=epic lag

 

 
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