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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »couldnt find a WIP for maps....

Author Topic: couldnt find a WIP for maps.... (2 messages, Page 1 of 1)
Moderators: Dennis

ally
Joined: Jun 23, 2010

Aye Ready


Posted: Jan 29, 2011 11:57 PM    Msg. 1 of 2       


edit:had see through set on that top image
http://img412.imageshack.us/img412/5125/2ndss.jpg
Edited by ally on Jan 30, 2011 at 12:07 AM


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Jan 30, 2011 01:59 AM    Msg. 2 of 2       
yeah but it's ended up just over 16,000 poly's.
the main structures in the map were copied from a structure,but i had to add lots of extra parts that weren't in the original i was referencing from.i made 1 model and just did a clone of it for the other side of the map.

although this was ment to be for a multiplayer map,i think with the poly count,it's
gonna have to be a single player now...shame.

edit: i figured the reason you asked if it was modeled from standard primitives was because
it says box01,nah the only thing standard was the shape of the map,the models where
done separatly from the box,then i just cloned my model then attached both to the map.
was just to see how it would look,textures being done now.
Edited by ally on Jan 30, 2011 at 05:33 AM

 

 
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