
Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: Jan 23, 2011 08:21 PM
Msg. 1 of 5
Is it possible to make a wall where bipeds can pass through from one side, but projectiles are blocked from both sides. Basically if you've played ODST or Reach firefight, it's like those shield doors that the Covenant come out of.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jan 23, 2011 08:23 PM
Msg. 2 of 5
One way shield doors
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: Jan 23, 2011 10:33 PM
Msg. 3 of 5
How do I set that up in Guerilla, is it a .scenery or a .device_machine? Edited by Xoronatus on Jan 23, 2011 at 10:49 PM
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jan 23, 2011 10:38 PM
Msg. 4 of 5
Look at some of the bubble shield concepts on the site. See how they did it
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: Jan 24, 2011 12:15 AM
Msg. 5 of 5
Didn't find anything, although I did get a ton of errors for my debug. So theorectically if I had an equipment, I could give it the gbxmodel of a teleporter shield and the collision model of a teleporter shield, and then it would work?
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