
ThetianSoldier
Joined: May 15, 2010
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Posted: Jan 23, 2011 06:25 PM
Msg. 1 of 4
Tried adding the head of a biped to the body of another, suffice to say it didn't turn out as I expected :< The head and neck bones were from the default marine biped, and the body and its bones were from the marine armored biped. Whenever I move the neck bones, the head moves fine, but when I move the body bones, this happens to the neck. Basically I want to add the head to the body without this happening. Edited by ThetianSoldier on Jan 23, 2011 at 06:26 PM
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jan 23, 2011 07:41 PM
Msg. 2 of 4
dont you have to weld the vetecies? unless its a bad rig
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Spartan_094
Joined: Jan 8, 2008
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Posted: Jan 23, 2011 07:45 PM
Msg. 3 of 4
Those vertexs arn't rigged to spine1, rig them to it.
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ThetianSoldier
Joined: May 15, 2010
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Posted: Jan 24, 2011 04:02 AM
Msg. 4 of 4
All of the verts are rigged to the neck, pelvis, spine, and spine 1 bones, but those ones still refuse to move.
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