
XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jan 22, 2011 01:06 PM
Msg. 1 of 5
How would I be able to make glass with collision and render properties with faces that meet up with other non-glass-material faces? It's kinda hard to explain, but its like eliteslashers generator room. Edited by XlzQwerty1 on Jan 22, 2011 at 01:07 PM
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Jan 22, 2011 01:28 PM
Msg. 2 of 5
In the material name, you give the glass a special shader symbol. It's in the official HEK tutorial.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jan 22, 2011 01:43 PM
Msg. 3 of 5
Yes but isnt that for breakable glass? I want my glass to be normal and non breakable.
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Jan 23, 2011 04:22 AM
Msg. 4 of 5
Quote: --- Original message by: XlzQwerty1 Yes but isnt that for breakable glass? I want my glass to be normal and non breakable. hmmm...I don't get it...
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jan 23, 2011 02:54 PM
Msg. 5 of 5
What if I already have the glass as a box.
Ok w/e its like a warthog windshield, it reflects bullets and cannot be broken. Its not normal then -_-
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