
Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Jan 22, 2011 08:09 AM
Msg. 1 of 6
Well headnoob gave me a 10 min lesson on this (due to high latency on xfire) but now i've completely forgotten how to do it. So how do you add a bitmap to the map thing?
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MoooseGuy
Joined: Aug 10, 2008
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Posted: Jan 22, 2011 08:16 AM
Msg. 2 of 6
In 3ds Max (which is what I assume you are using), give faces in your scene certain material ID's in the right panel under the polygons selection set. Set those ID's according to what faces you want for which material or bitmap or whatever. Open the material editor and click the standard button. Set it to Multi/Sub Object. Give it the number of materials that you have in your scene, then press OK. Click on each of these, and find the bitmap that you want to use (name the first ID "+sky" without the quotes, if your 1st ID is indeed the skybox). Once a bitmap is selected for a certain ID, change the name to what your bitmap is called. Then press the up button and name it again. Then press the blue checkered box to have it show. Do this for each material. Once you have them all named and with bitmaps applied, drag the material'd sphere and drop it on the scene. Your textures will appear. For special materials, such as clip or water, fog, etc., look up the symbols you need in the HEK tutorial, and put those symbols at the end of a material name. I hope this helped. 
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Jan 22, 2011 04:38 PM
Msg. 3 of 6
Would this be the same in gmax?
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MoooseGuy
Joined: Aug 10, 2008
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Posted: Jan 22, 2011 06:44 PM
Msg. 4 of 6
Most likely.
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Jan 22, 2011 06:59 PM
Msg. 5 of 6
okay thanks
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MoooseGuy
Joined: Aug 10, 2008
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Posted: Jan 22, 2011 07:27 PM
Msg. 6 of 6
Anytime. 
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