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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Sapien won't load my bsp.(Again)

Author Topic: Sapien won't load my bsp.(Again) (15 messages, Page 1 of 1)
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rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Jan 22, 2011 01:36 AM    Msg. 1 of 15       
I have been trying to get max to export BSPs for a while now. Well, I finally compiled it and created the lightmaps for it in tool without any errors but when I open it in sapien, I get this:

Quote:

01.15.11 05:28:25 CreateDevice succeeded with refresh rate = 0
01.15.11 05:28:26 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
01.15.11 05:28:27 Increasing sound decompression buffer size to 1048576 bytes
01.15.11 05:28:27 WARNING: 1 clusters in structure_bsp levels\zombies\dead_city\skybox have no background sound or sound environment.
01.15.11 05:28:27 local player 0, weapon (0x0), deleted unexpectedly
01.15.11 05:28:27 EAX: 0x00000000
01.15.11 05:28:27 EBX: 0x00000001
01.15.11 05:28:27 ECX: 0x00000000
01.15.11 05:28:27 EDX: 0x00000000
01.15.11 05:28:27 EDI: 0x0018BF18
01.15.11 05:28:27 ESI: 0x00000000
01.15.11 05:28:27 EBP: 0x0018BDF0
01.15.11 05:28:27 ESP: 0x0018BDE0
01.15.11 05:28:27 EIP: 0x773F0BD2, 83 C4 04 C2 ?????
01.15.11 05:28:27 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #0 is not a valid shader_transparent_chicago_map_block index in [#0,#0)



MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 22, 2011 08:56 AM    Msg. 2 of 15       
Your shader_transparent_chicago for something is corrupted. It could either be an object or your bsp.


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Jan 22, 2011 09:27 AM    Msg. 3 of 15       
That's weird because I am only using one shader right now for testing purposes. And it is a fresh bsp, no tags yet, other than the sky obviously.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 22, 2011 10:28 AM    Msg. 4 of 15       
Check all references within your compiled tagset for possible corrupted shader_transparent_chicago files.


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Jan 22, 2011 10:35 AM    Msg. 5 of 15       
Quote: --- Original message by: MoooseGuy
Check all references within your compiled tagset for possible corrupted shader_transparent_chicago files.


That's the thing I only have one texture that came built in with halo, and the mp_clear_afternoon sky tag. No other tags have been added.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 22, 2011 11:02 AM    Msg. 6 of 15       
Hmmmmmmmmmmmmmmmmm.......


rerout343
Joined: Aug 7, 2010

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Posted: Jan 24, 2011 09:18 AM    Msg. 7 of 15       
I fixed it. I was using my custom version of the same sky file but for some reason it wasn't working.(I wonder if this is related to my base mp_clear_afternoon.sky disappearing on me, I can't seem to find it anymore)


MoooseGuy
Joined: Aug 10, 2008

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Posted: Jan 24, 2011 09:23 AM    Msg. 8 of 15       
Cool man. Good luck!


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Jan 24, 2011 09:27 AM    Msg. 9 of 15       
Thanks, now that I was able to get the basic bsp into halo I can start texturing it with my shaders.

I just realized how bad I am at texturing.(And making bitmaps)
Edited by rerout343 on Jan 24, 2011 at 09:28 AM


Reaper 201
Joined: Jan 1, 2011

Rezurrected to Kill


Posted: Jan 24, 2011 08:17 PM    Msg. 10 of 15       
Quote: --- Original message by: rerout343
I have been trying to get max to export BSPs for a while now. Well, I finally compiled it and created the lightmaps for it in tool without any errors but when I open it in sapien, I get this:

Quote:

01.15.11 05:28:25 CreateDevice succeeded with refresh rate = 0
01.15.11 05:28:26 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
01.15.11 05:28:27 Increasing sound decompression buffer size to 1048576 bytes
01.15.11 05:28:27 WARNING: 1 clusters in structure_bsp levels\zombies\dead_city\skybox have no background sound or sound environment.
01.15.11 05:28:27 local player 0, weapon (0x0), deleted unexpectedly
01.15.11 05:28:27 EAX: 0x00000000
01.15.11 05:28:27 EBX: 0x00000001
01.15.11 05:28:27 ECX: 0x00000000
01.15.11 05:28:27 EDX: 0x00000000
01.15.11 05:28:27 EDI: 0x0018BF18
01.15.11 05:28:27 ESI: 0x00000000
01.15.11 05:28:27 EBP: 0x0018BDF0
01.15.11 05:28:27 ESP: 0x0018BDE0
01.15.11 05:28:27 EIP: 0x773F0BD2, 83 C4 04 C2 ?????
01.15.11 05:28:27 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #0 is not a valid shader_transparent_chicago_map_block index in [#0,#0)



Is this the next zombie map ur making?
Edited by Reaper 201 on Jan 24, 2011 at 08:18 PM
Edited by Reaper 201 on Jan 24, 2011 at 08:18 PM


Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Jan 24, 2011 08:27 PM    Msg. 11 of 15       
Yeah, I get an error like that every once in a while and I have to reinstall everything and try and re-extract all of my tags, it's a big pain. And that's exactly the kind of message my debug gives me.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jan 24, 2011 10:42 PM    Msg. 12 of 15       
Quote: --- Original message by: rerout343
I have been trying to get max to export BSPs for a while now. Well, I finally compiled it and created the lightmaps for it in tool without any errors but when I open it in sapien, I get this:

Quote:

01.15.11 05:28:25 CreateDevice succeeded with refresh rate = 0
01.15.11 05:28:26 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
01.15.11 05:28:27 Increasing sound decompression buffer size to 1048576 bytes
01.15.11 05:28:27 WARNING: 1 clusters in structure_bsp levels\zombies\dead_city\skybox have no background sound or sound environment.
01.15.11 05:28:27 local player 0, weapon (0x0), deleted unexpectedly
01.15.11 05:28:27 EAX: 0x00000000
01.15.11 05:28:27 EBX: 0x00000001
01.15.11 05:28:27 ECX: 0x00000000
01.15.11 05:28:27 EDX: 0x00000000
01.15.11 05:28:27 EDI: 0x0018BF18
01.15.11 05:28:27 ESI: 0x00000000
01.15.11 05:28:27 EBP: 0x0018BDF0
01.15.11 05:28:27 ESP: 0x0018BDE0
01.15.11 05:28:27 EIP: 0x773F0BD2, 83 C4 04 C2 ?????
01.15.11 05:28:27 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #0 is not a valid shader_transparent_chicago_map_block index in [#0,#0)

Invalid block indexes basically something is wrong in a list somewhere in the tag. If the map has nothing but the sky, check the sky shaders. Otherwise it might be a weapon counter or something.
Just go into the shader transparent chicagos, look in the lists for something weird in a layer list or something.
Start with the newest tags, or elsewise try and narrow down your search.


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Jan 25, 2011 03:56 AM    Msg. 13 of 15       
Quote: --- Original message by: Reaper 201

Quote: --- Original message by: rerout343
I have been trying to get max to export BSPs for a while now. Well, I finally compiled it and created the lightmaps for it in tool without any errors but when I open it in sapien, I get this:

Quote:

01.15.11 05:28:25 CreateDevice succeeded with refresh rate = 0
01.15.11 05:28:26 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
01.15.11 05:28:27 Increasing sound decompression buffer size to 1048576 bytes
01.15.11 05:28:27 WARNING: 1 clusters in structure_bsp levels\zombies\dead_city\skybox have no background sound or sound environment.
01.15.11 05:28:27 local player 0, weapon (0x0), deleted unexpectedly
01.15.11 05:28:27 EAX: 0x00000000
01.15.11 05:28:27 EBX: 0x00000001
01.15.11 05:28:27 ECX: 0x00000000
01.15.11 05:28:27 EDX: 0x00000000
01.15.11 05:28:27 EDI: 0x0018BF18
01.15.11 05:28:27 ESI: 0x00000000
01.15.11 05:28:27 EBP: 0x0018BDF0
01.15.11 05:28:27 ESP: 0x0018BDE0
01.15.11 05:28:27 EIP: 0x773F0BD2, 83 C4 04 C2 ?????
01.15.11 05:28:27 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #0 is not a valid shader_transparent_chicago_map_block index in [#0,#0)



Is this the next zombie map ur making?
Edited by Reaper 201 on Jan 24, 2011 at 08:18 PM
Edited by Reaper 201 on Jan 24, 2011 at 08:18 PM


Yes it sure is.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 25, 2011 05:29 AM    Msg. 14 of 15       
What is Dead City?


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Jan 25, 2011 06:00 AM    Msg. 15 of 15       
Quote: --- Original message by: MoooseGuy
What is Dead City?


My next Halo: Zombies map, although I hope to come up with a better name before I release it. It will take place in an abandon city.

I'm hoping to add some more features that might make it more enjoyable than the original like:

A "NEW" bsp, not a recycled one(But I guess that's obvious from my post)
Waves(I will try to make a way to keep track of them)
Perks(If I can script them correctly)
Easier to access Pack-A-Punch(I don't know how many times I died while upgrading in my first map)
New Guns(Obviously)
Mystery Box(If I can find a way to script a random spawn)

I also want to make it feel new, while still keeping that core zombies gameplay.

 

 
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