
rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Jan 22, 2011 01:36 AM
Msg. 1 of 15
I have been trying to get max to export BSPs for a while now. Well, I finally compiled it and created the lightmaps for it in tool without any errors but when I open it in sapien, I get this: Quote:
01.15.11 05:28:25 CreateDevice succeeded with refresh rate = 0 01.15.11 05:28:26 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 01.15.11 05:28:27 Increasing sound decompression buffer size to 1048576 bytes 01.15.11 05:28:27 WARNING: 1 clusters in structure_bsp levels\zombies\dead_city\skybox have no background sound or sound environment. 01.15.11 05:28:27 local player 0, weapon (0x0), deleted unexpectedly 01.15.11 05:28:27 EAX: 0x00000000 01.15.11 05:28:27 EBX: 0x00000001 01.15.11 05:28:27 ECX: 0x00000000 01.15.11 05:28:27 EDX: 0x00000000 01.15.11 05:28:27 EDI: 0x0018BF18 01.15.11 05:28:27 ESI: 0x00000000 01.15.11 05:28:27 EBP: 0x0018BDF0 01.15.11 05:28:27 ESP: 0x0018BDE0 01.15.11 05:28:27 EIP: 0x773F0BD2, 83 C4 04 C2 ????? 01.15.11 05:28:27 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #0 is not a valid shader_transparent_chicago_map_block index in [#0,#0)
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jan 22, 2011 08:56 AM
Msg. 2 of 15
Your shader_transparent_chicago for something is corrupted. It could either be an object or your bsp.
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rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Jan 22, 2011 09:27 AM
Msg. 3 of 15
That's weird because I am only using one shader right now for testing purposes. And it is a fresh bsp, no tags yet, other than the sky obviously.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jan 22, 2011 10:28 AM
Msg. 4 of 15
Check all references within your compiled tagset for possible corrupted shader_transparent_chicago files.
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rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Jan 22, 2011 10:35 AM
Msg. 5 of 15
Quote: --- Original message by: MoooseGuy Check all references within your compiled tagset for possible corrupted shader_transparent_chicago files. That's the thing I only have one texture that came built in with halo, and the mp_clear_afternoon sky tag. No other tags have been added.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jan 22, 2011 11:02 AM
Msg. 6 of 15
Hmmmmmmmmmmmmmmmmm.......
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rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Jan 24, 2011 09:18 AM
Msg. 7 of 15
I fixed it. I was using my custom version of the same sky file but for some reason it wasn't working.(I wonder if this is related to my base mp_clear_afternoon.sky disappearing on me, I can't seem to find it anymore)
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jan 24, 2011 09:23 AM
Msg. 8 of 15
Cool man. Good luck! 
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rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Jan 24, 2011 09:27 AM
Msg. 9 of 15
Thanks, now that I was able to get the basic bsp into halo I can start texturing it with my shaders.
I just realized how bad I am at texturing.(And making bitmaps) Edited by rerout343 on Jan 24, 2011 at 09:28 AM
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Reaper 201
Joined: Jan 1, 2011
Rezurrected to Kill
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Posted: Jan 24, 2011 08:17 PM
Msg. 10 of 15
Quote: --- Original message by: rerout343I have been trying to get max to export BSPs for a while now. Well, I finally compiled it and created the lightmaps for it in tool without any errors but when I open it in sapien, I get this: Quote:
01.15.11 05:28:25 CreateDevice succeeded with refresh rate = 0 01.15.11 05:28:26 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 01.15.11 05:28:27 Increasing sound decompression buffer size to 1048576 bytes 01.15.11 05:28:27 WARNING: 1 clusters in structure_bsp levels\zombies\dead_city\skybox have no background sound or sound environment. 01.15.11 05:28:27 local player 0, weapon (0x0), deleted unexpectedly 01.15.11 05:28:27 EAX: 0x00000000 01.15.11 05:28:27 EBX: 0x00000001 01.15.11 05:28:27 ECX: 0x00000000 01.15.11 05:28:27 EDX: 0x00000000 01.15.11 05:28:27 EDI: 0x0018BF18 01.15.11 05:28:27 ESI: 0x00000000 01.15.11 05:28:27 EBP: 0x0018BDF0 01.15.11 05:28:27 ESP: 0x0018BDE0 01.15.11 05:28:27 EIP: 0x773F0BD2, 83 C4 04 C2 ????? 01.15.11 05:28:27 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #0 is not a valid shader_transparent_chicago_map_block index in [#0,#0)
Is this the next zombie map ur making? Edited by Reaper 201 on Jan 24, 2011 at 08:18 PMEdited by Reaper 201 on Jan 24, 2011 at 08:18 PM
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: Jan 24, 2011 08:27 PM
Msg. 11 of 15
Yeah, I get an error like that every once in a while and I have to reinstall everything and try and re-extract all of my tags, it's a big pain. And that's exactly the kind of message my debug gives me.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Jan 24, 2011 10:42 PM
Msg. 12 of 15
Quote: --- Original message by: rerout343I have been trying to get max to export BSPs for a while now. Well, I finally compiled it and created the lightmaps for it in tool without any errors but when I open it in sapien, I get this: Quote:
01.15.11 05:28:25 CreateDevice succeeded with refresh rate = 0 01.15.11 05:28:26 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 01.15.11 05:28:27 Increasing sound decompression buffer size to 1048576 bytes 01.15.11 05:28:27 WARNING: 1 clusters in structure_bsp levels\zombies\dead_city\skybox have no background sound or sound environment. 01.15.11 05:28:27 local player 0, weapon (0x0), deleted unexpectedly 01.15.11 05:28:27 EAX: 0x00000000 01.15.11 05:28:27 EBX: 0x00000001 01.15.11 05:28:27 ECX: 0x00000000 01.15.11 05:28:27 EDX: 0x00000000 01.15.11 05:28:27 EDI: 0x0018BF18 01.15.11 05:28:27 ESI: 0x00000000 01.15.11 05:28:27 EBP: 0x0018BDF0 01.15.11 05:28:27 ESP: 0x0018BDE0 01.15.11 05:28:27 EIP: 0x773F0BD2, 83 C4 04 C2 ????? 01.15.11 05:28:27 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #0 is not a valid shader_transparent_chicago_map_block index in [#0,#0)
Invalid block indexes basically something is wrong in a list somewhere in the tag. If the map has nothing but the sky, check the sky shaders. Otherwise it might be a weapon counter or something. Just go into the shader transparent chicagos, look in the lists for something weird in a layer list or something. Start with the newest tags, or elsewise try and narrow down your search.
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rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Jan 25, 2011 03:56 AM
Msg. 13 of 15
Quote: --- Original message by: Reaper 201Quote: --- Original message by: rerout343I have been trying to get max to export BSPs for a while now. Well, I finally compiled it and created the lightmaps for it in tool without any errors but when I open it in sapien, I get this: Quote:
01.15.11 05:28:25 CreateDevice succeeded with refresh rate = 0 01.15.11 05:28:26 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 01.15.11 05:28:27 Increasing sound decompression buffer size to 1048576 bytes 01.15.11 05:28:27 WARNING: 1 clusters in structure_bsp levels\zombies\dead_city\skybox have no background sound or sound environment. 01.15.11 05:28:27 local player 0, weapon (0x0), deleted unexpectedly 01.15.11 05:28:27 EAX: 0x00000000 01.15.11 05:28:27 EBX: 0x00000001 01.15.11 05:28:27 ECX: 0x00000000 01.15.11 05:28:27 EDX: 0x00000000 01.15.11 05:28:27 EDI: 0x0018BF18 01.15.11 05:28:27 ESI: 0x00000000 01.15.11 05:28:27 EBP: 0x0018BDF0 01.15.11 05:28:27 ESP: 0x0018BDE0 01.15.11 05:28:27 EIP: 0x773F0BD2, 83 C4 04 C2 ????? 01.15.11 05:28:27 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #0 is not a valid shader_transparent_chicago_map_block index in [#0,#0)
Is this the next zombie map ur making? Edited by Reaper 201 on Jan 24, 2011 at 08:18 PMEdited by Reaper 201 on Jan 24, 2011 at 08:18 PM Yes it sure is. 
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jan 25, 2011 05:29 AM
Msg. 14 of 15
What is Dead City?
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rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Jan 25, 2011 06:00 AM
Msg. 15 of 15
Quote: --- Original message by: MoooseGuy What is Dead City? My next Halo: Zombies map, although I hope to come up with a better name before I release it. It will take place in an abandon city. I'm hoping to add some more features that might make it more enjoyable than the original like: A " NEW" bsp, not a recycled one(But I guess that's obvious from my post) Waves(I will try to make a way to keep track of them) Perks(If I can script them correctly) Easier to access Pack-A-Punch(I don't know how many times I died while upgrading in my first map) New Guns(Obviously) Mystery Box(If I can find a way to script a random spawn) I also want to make it feel new, while still keeping that core zombies gameplay.
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