
Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: Jan 21, 2011 12:47 AM
Msg. 1 of 5
Alright, so I want to use some of the default campaign animations for a c_dropship.vehicle.
Correct me on this:
1. put a c_dropship vehicle in sapien on the ground named "hello" (without quotes) 2. imported recorded animations from b40 3. scripted (scenery_animation_start hello fort_cship_drop true)
So then I would use an animation like fort_cship_exit
To get the dropship out right?
Also how would I get AI to start out in the dropship and make them get out?
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jackotheblah
Joined: Jan 5, 2011
uthink ur lag is bad,takes jesus 3 days to respawn
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Posted: Jan 21, 2011 12:50 AM
Msg. 2 of 5
im not sure how to start them in but i know there is a script for getting ai to exit a vehicle, you just need to put a time on when they exit.
edit: found it (vehicle_unload <unit> <string>) unit is the encounter and string are the seat names. Edited by jackotheblah on Jan 21, 2011 at 12:52 AM
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Jan 21, 2011 01:10 AM
Msg. 3 of 5
After u spawn the ai: (vehicle_load_magic hello "" (ai_actors wave3_ghost))
I think. Not too sure tho. Probly wrong but thats what i'd try
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: Jan 21, 2011 02:44 AM
Msg. 4 of 5
So, I wouldn't need an AI in the driver seat, but I would need one in the gunner seat and passenger seats. I found this in the a30 script:
(vehicle_load_magic pass_banshee_1 driver)
geez you would think there would be a tutorial for something like dropships Edited by Xoronatus on Jan 21, 2011 at 02:48 AM
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Jan 21, 2011 05:28 AM
Msg. 5 of 5
ya except that script will only work with the correct seat name. (i dunno if that^is or not)
Then once the vehicle is loaded, script the vehicle to do the animation. When it has finished script it to hover then unload then sleep until everyone is out then play the exit animation. To find these commands just open the halo scripting bible and go to edit in the top left and search for keywords about the commands
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