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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »shields

Author Topic: shields (4 messages, Page 1 of 1)
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Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Jan 17, 2011 02:27 AM    Msg. 1 of 4       
okay uhh how do i add a shield to a biped? I'm thinking of putting some shielded buggers into my work and also is it possible to make an odst-style shield/stamina?


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Jan 17, 2011 04:13 AM    Msg. 2 of 4       
and ODST style shield is basically a shield that takes damage like flesh, right? Just adjust the damage modifiers.


Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Jan 17, 2011 12:23 PM    Msg. 3 of 4       
Oh yeah, I tried to do that when I had lumoria drones. I tried to put shields on the drones. It worked, but looked terrible. I asked about putting shields on biped once
Here is what Gamma927 said:
"For visible shields:

1) At the top, under modifiers shader, specify "characters\cyborg\shaders\shield"
2) Under export to functions, under an available dropdown box, set it to recent shield damage. For now, I'll assume that you used A in. If you used something else, rather than using A in in the following steps, use whatever you used.
3) Create a new function. Make it scale the function by A in, map to "very early", set the bounds mode to "clip", and name it shield glow source.
4) Modify the model collision geometry to show a shield depleted effect, and to set its vitality."


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Jan 17, 2011 06:02 PM    Msg. 4 of 4       
For invisible shields?

 

 
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