
Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Jan 17, 2011 02:27 AM
Msg. 1 of 4
okay uhh how do i add a shield to a biped? I'm thinking of putting some shielded buggers into my work and also is it possible to make an odst-style shield/stamina?
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IcePhoenix
Joined: Sep 9, 2010
-Minor modeler-
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Posted: Jan 17, 2011 04:13 AM
Msg. 2 of 4
and ODST style shield is basically a shield that takes damage like flesh, right? Just adjust the damage modifiers.
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: Jan 17, 2011 12:23 PM
Msg. 3 of 4
Oh yeah, I tried to do that when I had lumoria drones. I tried to put shields on the drones. It worked, but looked terrible. I asked about putting shields on biped once Here is what Gamma927 said: "For visible shields:
1) At the top, under modifiers shader, specify "characters\cyborg\shaders\shield" 2) Under export to functions, under an available dropdown box, set it to recent shield damage. For now, I'll assume that you used A in. If you used something else, rather than using A in in the following steps, use whatever you used. 3) Create a new function. Make it scale the function by A in, map to "very early", set the bounds mode to "clip", and name it shield glow source. 4) Modify the model collision geometry to show a shield depleted effect, and to set its vitality."
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