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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Respawning Scenery

Author Topic: Respawning Scenery (6 messages, Page 1 of 1)
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Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Jan 16, 2011 05:17 PM    Msg. 1 of 6       
Can I make a scenery that blows up respawn?


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Jan 16, 2011 09:07 PM    Msg. 2 of 6       
(script continuous nob_jockey
(sleep 300)
(object_create_anew exploding_thing1)
)


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 16, 2011 09:25 PM    Msg. 3 of 6       
Yup. If you ever want to recreate an okect or set of objects, use:
object_create_anew

For a set of objects with a similar name that you give, you can save space by using:
object_create_anew_containing


Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Jan 16, 2011 09:36 PM    Msg. 4 of 6       
Oh, thanks, right.


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Jan 17, 2011 02:09 AM    Msg. 5 of 6       
wow i haven't scripted for ages i thought that was all wrong


Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Jan 18, 2011 01:00 AM    Msg. 6 of 6       
I though perhaps as another method you could use an item collection. But it won't accept a .scenery. Perhaps I could use a .garbage

EDIT: Well, that didn't work

yeah, ill just use the script thanks
Edited by Xoronatus on Jan 21, 2011 at 01:19 AM

 

 
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