
Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: Jan 16, 2011 05:17 PM
Msg. 1 of 6
Can I make a scenery that blows up respawn?
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Jan 16, 2011 09:07 PM
Msg. 2 of 6
(script continuous nob_jockey (sleep 300) (object_create_anew exploding_thing1) )
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jan 16, 2011 09:25 PM
Msg. 3 of 6
Yup. If you ever want to recreate an okect or set of objects, use: object_create_anew
For a set of objects with a similar name that you give, you can save space by using: object_create_anew_containing
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: Jan 16, 2011 09:36 PM
Msg. 4 of 6
Oh, thanks, right.
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Jan 17, 2011 02:09 AM
Msg. 5 of 6
wow i haven't scripted for ages i thought that was all wrong
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: Jan 18, 2011 01:00 AM
Msg. 6 of 6
I though perhaps as another method you could use an item collection. But it won't accept a .scenery. Perhaps I could use a .garbage
EDIT: Well, that didn't work
yeah, ill just use the script thanks Edited by Xoronatus on Jan 21, 2011 at 01:19 AM
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