
Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jan 10, 2011 02:58 AM
Msg. 1 of 11
I'm in a bit of a pickle. Here's the gun: I've built collision model and everything OK. Item Collection no problem. In Sapien I've add the item collection. OK. When I try to compile the map, it says: Tried to add bitmap from group with no bitmaps (weapons\glock_handgun\bitmaps\glock_handgun) .Tried to add bitmap from group with no bitmaps (weapons\glock_handgun\bitmaps\glock_handgun) . Suggestions please?
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Amazingcuziam
Joined: Apr 16, 2010
Sup.
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Posted: Jan 10, 2011 08:05 AM
Msg. 2 of 11
Heres the fix. Open your .tif in irfanview (what i use), photoshop or paint (not sure paint can do this) and resize/rescale to 512-512 recompile the properly scaled bitmap (you may have to re-UVW) and it should work now.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jan 10, 2011 08:34 AM
Msg. 3 of 11
Bitmaps in Halo should always be in powers of two. Bitmap sizes using this include:
2x2 4x4 8x8 16x16 32x32 64x64 128x128 256x258 512x512 1024x1024 2048x2048
...and so on
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Amazingcuziam
Joined: Apr 16, 2010
Sup.
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Posted: Jan 10, 2011 08:36 AM
Msg. 4 of 11
Quote: --- Original message by: MoooseGuy Bitmaps in Halo should always be in powers of two. Bitmap sizes using this include:
2x2 4x4 8x8 16x16 32x32 64x64 128x128 256x258 512x512 1024x1024 2048x2048
...and so on oops forgot to add those didn't i :O. Thanks for posting 'em :)
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Jan 10, 2011 01:10 PM
Msg. 5 of 11
I don;t think it can go to 4096 though. I thought it stops at 2048.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jan 10, 2011 02:42 PM
Msg. 6 of 11
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Jan 10, 2011 05:16 PM
Msg. 7 of 11
Quote: --- Original message by: MoooseGuy 2x2 4x4 8x8 16x16 also 16x8 or 8x16 32x32 or 32x16 or 32x8 or vice versa 64x64 or 64x32 or 64x16 etc or vice versa 128x128, 128x64, etc or vice versa 256x258, 256x128, 256x54, etc or vice versa 512x512, 512x256, 512x128 etc and so on Fixed that for you, because you can also use rectangles.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Jan 10, 2011 06:09 PM
Msg. 8 of 11
Why don't we just sum it up and say it can be any power of 2 dimension by any power of 2 dimension up to and including 2048. If people don't know what power of two means... well... I don't even know what to say to that. Google it.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jan 10, 2011 06:33 PM
Msg. 9 of 11
Quote: --- Original message by: eliteslasher Why don't we just sum it up and say it can be any power of 2 dimension by any power of 2 dimension up to and including 2048. If people don't know what power of two means... well... I don't even know what to say to that. Google it. Double every number by itself. 1 + 1 = 22 + 2 = 44 + 4 = 8Power of two numbers in red.
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Jan 10, 2011 06:46 PM
Msg. 10 of 11
2^x dimensions only, x != 0
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Mar 2, 2011 09:52 AM
Msg. 11 of 11
Basically if you can divide it by 2 and come out even your good.
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