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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Gun bitmap error?!

Author Topic: Gun bitmap error?! (11 messages, Page 1 of 1)
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Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jan 10, 2011 02:58 AM    Msg. 1 of 11       
I'm in a bit of a pickle.

Here's the gun:



I've built collision model and everything OK. Item Collection no problem.
In Sapien I've add the item collection. OK. When I try to compile the map, it says: Tried to add bitmap from group with no bitmaps (weapons\glock_handgun\bitmaps\glock_handgun) .Tried to add bitmap from group with no bitmaps (weapons\glock_handgun\bitmaps\glock_handgun) .

Suggestions please?


Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Jan 10, 2011 08:05 AM    Msg. 2 of 11       
Heres the fix. Open your .tif in irfanview (what i use), photoshop or paint (not sure paint can do this) and resize/rescale to 512-512 recompile the properly scaled bitmap (you may have to re-UVW) and it should work now.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 10, 2011 08:34 AM    Msg. 3 of 11       
Bitmaps in Halo should always be in powers of two. Bitmap sizes using this include:

2x2
4x4
8x8
16x16
32x32
64x64
128x128
256x258
512x512
1024x1024
2048x2048

...and so on


Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Jan 10, 2011 08:36 AM    Msg. 4 of 11       
Quote: --- Original message by: MoooseGuy
Bitmaps in Halo should always be in powers of two. Bitmap sizes using this include:

2x2
4x4
8x8
16x16
32x32
64x64
128x128
256x258
512x512
1024x1024
2048x2048

...and so on
oops forgot to add those didn't i :O. Thanks for posting 'em :)


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jan 10, 2011 01:10 PM    Msg. 5 of 11       
I don;t think it can go to 4096 though. I thought it stops at 2048.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jan 10, 2011 02:42 PM    Msg. 6 of 11       
thanks guys. turns out that was the problem. :D




Edited by spartan314 on Jan 10, 2011 at 03:05 PM


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jan 10, 2011 05:16 PM    Msg. 7 of 11       
Quote: --- Original message by: MoooseGuy
2x2
4x4
8x8
16x16 also 16x8 or 8x16
32x32 or 32x16 or 32x8 or vice versa
64x64 or 64x32 or 64x16 etc or vice versa
128x128, 128x64, etc or vice versa
256x258, 256x128, 256x54, etc or vice versa
512x512, 512x256, 512x128
etc and so on
Fixed that for you, because you can also use rectangles.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jan 10, 2011 06:09 PM    Msg. 8 of 11       
Why don't we just sum it up and say it can be any power of 2 dimension by any power of 2 dimension up to and including 2048.
If people don't know what power of two means... well... I don't even know what to say to that. Google it.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jan 10, 2011 06:33 PM    Msg. 9 of 11       
Quote: --- Original message by: eliteslasher
Why don't we just sum it up and say it can be any power of 2 dimension by any power of 2 dimension up to and including 2048.
If people don't know what power of two means... well... I don't even know what to say to that. Google it.


Double every number by itself.

1 + 1 = 2
2 + 2 = 4
4 + 4 = 8

Power of two numbers in red.


doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: Jan 10, 2011 06:46 PM    Msg. 10 of 11       
2^x dimensions only, x != 0


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Mar 2, 2011 09:52 AM    Msg. 11 of 11       
Basically if you can divide it by 2 and come out even your good.

 

 
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