
LMT Heretic
Joined: Feb 18, 2010
There are mysteries, that should remain hidden...
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Posted: Jan 9, 2011 08:11 PM
Msg. 1 of 3
hey can anyone help me i need to make a singleplayer mod of a10 for me and a friends and i cannot open the map but what really cares for me is that i cant open the map on Halo to tested help me please if you need the bug this is whats its on tool this is what says the debug D:\Archivos de programa\Microsoft Games\Halo Custom Edition2>tool build-cache-fi le levels\a10\a10 Couldn't read map file './toolbeta.map' the model 'characters\marine_armored\marine_armored' and the collision model 'ch aracters\marine_armored\marine_armored' don't match (region counts don't match) the object 'characters\marine_armored\marine_armored' will not be collidable the model 'characters\marine_armored\marine_armored' and the collision model 'ch aracters\marine_armored\marine_armored' don't match (region counts don't match) the object 'characters\marine_wounded\prone_1\prone_1' will not be collidable the model 'characters\marine_armored\marine_armored' and the collision model 'ch aracters\marine_armored\marine_armored' don't match (region counts don't match) the object 'characters\marine_wounded\sitting_1\sitting_1' will not be collidabl e the model 'characters\marine_armored\marine_armored' and the collision model 'ch aracters\marine_armored\marine_armored' don't match (region counts don't match) the object 'characters\marine_wounded\sitting_2\sitting_2' will not be collidabl e the model 'characters\marine_armored\marine_armored' and the collision model 'ch aracters\marine_armored\marine_armored' don't match (region counts don't match) the object 'characters\marine_armored\marine_armored_unarmed' will not be collid able WARNING: 1 clusters in structure_bsp levels\a10\a10_space have no background sou nd or sound environment. WARNING: command list look_at_halo could be ambiguously attached to BSPs #1 and #8 WARNING: command list look_at_halo could be ambiguously attached to BSPs #1 and #8 culling uncompressed model vertices...done culling uncompressed structure bsp vertices...done culling uncompressed model animation data...done building predicted resources for structures...done structure bsp 'levels\a10\a10a' is 8.25M structure bsp 'levels\a10\a10b' is 10.94M structure bsp 'levels\a10\a10c' is 8.04M structure bsp 'levels\a10\a10d' is 7.27M structure bsp 'levels\a10\a10e' is 10.35M structure bsp 'levels\a10\a10f' is 11.39M structure bsp 'levels\a10\a10g' is 11.49M structure bsp 'levels\a10\a10_space' is 1.90M structure bsp 'levels\a10\x10hangar' is 3.62M tag headers and names are 0.31M streaming model vertex and index buffers...done streaming tags.......................................done writing vertex and index buffers...done 10.72M writing tags...done (3909 tags for 11.07M) total tag size is 22.56M (0.44M free) compressing 249.14M...done successfully built cache file. Cache pack file bitmaps hits: 612 for 33.48M Cache pack file bitmaps adds/misses: 580 for 101.19M Cache pack file sounds hits: 430 for 7.49M Cache pack file sounds adds/misses: 2530 for 54.15M Cache pack file loc hits: 52 for 0.11M Cache pack file loc adds/misses: 13 for 0.01M
D:\Archivos de programa\Microsoft Games\Halo Custom Edition2>
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spartin115
Joined: Sep 26, 2009
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Posted: Jan 9, 2011 11:26 PM
Msg. 2 of 3
If you are trying to open the map, why did you post a successfully built cache file debug? there is no bug in the debug you posted.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jan 9, 2011 11:53 PM
Msg. 3 of 3
I think He's talking about the biped not animating\showing up. Edited by jesse on Jan 9, 2011 at 11:54 PM
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