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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »singleplayer debug

Author Topic: singleplayer debug (3 messages, Page 1 of 1)
Moderators: Dennis

LMT Heretic
Joined: Feb 18, 2010

There are mysteries, that should remain hidden...


Posted: Jan 9, 2011 08:11 PM    Msg. 1 of 3       
hey can anyone help me i need to make a singleplayer mod of a10
for me and a friends and i cannot open the map but what really cares for me
is that i cant open the map on Halo to tested help me please if you need the bug this is whats its on tool
this is what says the debug
D:\Archivos de programa\Microsoft Games\Halo Custom Edition2>tool build-cache-fi
le levels\a10\a10
Couldn't read map file './toolbeta.map'
the model 'characters\marine_armored\marine_armored' and the collision model 'ch
aracters\marine_armored\marine_armored' don't match (region counts don't match)
the object 'characters\marine_armored\marine_armored' will not be collidable
the model 'characters\marine_armored\marine_armored' and the collision model 'ch
aracters\marine_armored\marine_armored' don't match (region counts don't match)
the object 'characters\marine_wounded\prone_1\prone_1' will not be collidable
the model 'characters\marine_armored\marine_armored' and the collision model 'ch
aracters\marine_armored\marine_armored' don't match (region counts don't match)
the object 'characters\marine_wounded\sitting_1\sitting_1' will not be collidabl
e
the model 'characters\marine_armored\marine_armored' and the collision model 'ch
aracters\marine_armored\marine_armored' don't match (region counts don't match)
the object 'characters\marine_wounded\sitting_2\sitting_2' will not be collidabl
e
the model 'characters\marine_armored\marine_armored' and the collision model 'ch
aracters\marine_armored\marine_armored' don't match (region counts don't match)
the object 'characters\marine_armored\marine_armored_unarmed' will not be collid
able
WARNING: 1 clusters in structure_bsp levels\a10\a10_space have no background sou
nd or sound environment.
WARNING: command list look_at_halo could be ambiguously attached to BSPs #1 and
#8
WARNING: command list look_at_halo could be ambiguously attached to BSPs #1 and
#8
culling uncompressed model vertices...done
culling uncompressed structure bsp vertices...done
culling uncompressed model animation data...done
building predicted resources for structures...done
structure bsp 'levels\a10\a10a' is 8.25M
structure bsp 'levels\a10\a10b' is 10.94M
structure bsp 'levels\a10\a10c' is 8.04M
structure bsp 'levels\a10\a10d' is 7.27M
structure bsp 'levels\a10\a10e' is 10.35M
structure bsp 'levels\a10\a10f' is 11.39M
structure bsp 'levels\a10\a10g' is 11.49M
structure bsp 'levels\a10\a10_space' is 1.90M
structure bsp 'levels\a10\x10hangar' is 3.62M
tag headers and names are 0.31M
streaming model vertex and index buffers...done
streaming tags.......................................done
writing vertex and index buffers...done 10.72M
writing tags...done (3909 tags for 11.07M)
total tag size is 22.56M (0.44M free)
compressing 249.14M...done
successfully built cache file.
Cache pack file bitmaps hits: 612 for 33.48M
Cache pack file bitmaps adds/misses: 580 for 101.19M
Cache pack file sounds hits: 430 for 7.49M
Cache pack file sounds adds/misses: 2530 for 54.15M
Cache pack file loc hits: 52 for 0.11M
Cache pack file loc adds/misses: 13 for 0.01M

D:\Archivos de programa\Microsoft Games\Halo Custom Edition2>


spartin115
Joined: Sep 26, 2009


Posted: Jan 9, 2011 11:26 PM    Msg. 2 of 3       
If you are trying to open the map, why did you post a successfully built cache file debug? there is no bug in the debug you posted.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jan 9, 2011 11:53 PM    Msg. 3 of 3       
I think He's talking about the biped not animating\showing up.
Edited by jesse on Jan 9, 2011 at 11:54 PM

 

 
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