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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Need some help with playerclip

Author Topic: Need some help with playerclip (7 messages, Page 1 of 1)
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eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jan 7, 2011 01:13 AM    Msg. 1 of 7       
Hey guys, I need some help with this. I want to make some grated floors have a playerclip because it will play greatly into my gameplay of the map I am working on. Could someone help me out with this? IDk if it would be better to xfire or just say here so if it's something you can't really tell me very easily, you can contact me on xfire. My username is the same as here.
Thanks in advance.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jan 7, 2011 03:24 AM    Msg. 2 of 7       
Yeah but I am wanting to use playerclip to allow for shooting through grated flooring. I heard it was possible, but I am not 100% sure the best way how to do it.
My guess, is that you make a playerclip so you can walk on something solid then make a render only texture to have the texture there because playerclip is invisible, but I am not for certain on this. Can anyone confirm or fix my thoughts on this. I mean, I THINK what I said will work, but if there is a better way, I would like to implement it. I have used playerclip B4 though Juan so...
Thanks for the help.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 7, 2011 05:21 AM    Msg. 3 of 7       
Quote: --- Original message by: Juan
Simple.

1) Detach the grated floor creating a new object.
2) Make a copy of that object using clone.
3) Apply this material to the original. "blargh*" (any name can be used here)
4) Apply this material to the copy. "nameofshader!"
5) Export.
6) Compile the bsp.
7) Make sure the shader is not a environment shader because it does not allow 2-sided materials, and check the flag that says two-sided in the shader tag. Make it a shader_transparent_chicago.
8.) Run radiosity. In tool.
9) Compile the map.
10) Profit? Cookies!


goye2cz
Joined: Mar 8, 2006

I'ma shoot it in the head. Cuz thas how I roll.


Posted: Jan 7, 2011 07:40 AM    Msg. 4 of 7       
Quote: --- Original message by: Juan
Simple.

1) Detach the grated floor creating a new object.
2) Make a copy of that object using clone.
3) Apply this material to the original. "example_tutorial_playerclip*"
4) Apply this material to the copy. "nameofshader!"
5) Export.
6) Compile the bsp.
7) Make sure the shader is not a environment shader because it does not allow 2-sided materials, and check the flag that says two-sided in the shader tag.
8.) Run radiosity.
9) Compile the map.
10) Profit?


But if you make it "nameofshader%!" wouldn't it also work? I use an environmental shader in my map for 2 sided planes on a catwalk.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 7, 2011 08:58 AM    Msg. 5 of 7       
You can either apply a 2-sided material, or make it 2-sided in the shader.


goye2cz
Joined: Mar 8, 2006

I'ma shoot it in the head. Cuz thas how I roll.


Posted: Jan 7, 2011 12:10 PM    Msg. 6 of 7       
I'll have to check my shader and see if it's environmental, I'm pretty sure it is though.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jan 11, 2011 01:51 PM    Msg. 7 of 7       
Yes environment shaders can be two sided. That is how I have it set up as of now and it is working two sided. Sorry, almost forgot about this thread.
Thanks though guys. This should help.

 

 
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