
ricola_reaper
Joined: May 25, 2010
Polygon Pimp
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Posted: Jan 5, 2011 12:53 PM
Msg. 1 of 10
I would like to make some tags for my map that work like the ones i've seen on desert_assault. When you throw a grenade next to one of those covi computers it will move much like the vehicles. I know however that they are mixed with a vehicle tag, i just don't know how. So if anyone knows how to make a tag that will move like this please help. so far the one i'm working on is a table and it's still in model form at the moment.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jan 5, 2011 05:34 PM
Msg. 2 of 10
Quote: --- Original message by: qwertyuiop I'm not an expert, but you need to make the covenant computer a vehicle. ^This.
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rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Jan 5, 2011 08:04 PM
Msg. 3 of 10
Like what MoooseGuy and qwertyuiop said, make it a vehicle but just don't have any seats on it.
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milkkookie
Joined: Aug 10, 2010
:)
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Posted: Jan 5, 2011 09:42 PM
Msg. 4 of 10
dont they also need animations and physics
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ricola_reaper
Joined: May 25, 2010
Polygon Pimp
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Posted: Jan 5, 2011 11:58 PM
Msg. 5 of 10
only problem is, i dont really know how to make a vehicle. i know your supposed to merge it with an existing tag a guess? but like i said this isnt a computer, its a table i'm making. more realistic if it flys with the blast. how would i do this without adding seats to it?
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rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Jan 6, 2011 01:31 AM
Msg. 6 of 10
Physics yes but you can just use an already made one just modify it to change the weight or whatever else you need to, and you can just make a blank idle animation if it requires one.
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ricola_reaper
Joined: May 25, 2010
Polygon Pimp
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Posted: Jan 6, 2011 02:17 AM
Msg. 7 of 10
is there a tutorial on how to do that? make the physics for the model? i know about the collision already. Edited by ricola_reaper on Jan 6, 2011 at 02:20 AM
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jan 6, 2011 05:26 AM
Msg. 8 of 10
If it's a table, use physics from one of the heavier vehicles in Halo and modify it for your needs. I don't think you have to make a new one, but I might be wrong...
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ricola_reaper
Joined: May 25, 2010
Polygon Pimp
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Posted: Jan 6, 2011 03:31 PM
Msg. 9 of 10
alright. ill try it out. where would i rip/take the physics from?
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CAG Gonzo
Joined: Apr 2, 2009
Retreat? Hell! We just got here!
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Posted: Jan 7, 2011 02:11 PM
Msg. 10 of 10
Use HEK+ to extract physics files from stock Halo vehicles. I recommend you take the Warthog, and play with the mass and center of mass values.
To make a new vehicle tag, open up Guerilla and use the New feature to create a blank vehicle tag. From there, use the physics file you extracted earlier as your physics table. Leave the animation entry blank, and use the computer's gbxmodel as the vehicle's model. I've never done this before, but it sounds like it should work (mostly). If that fails, see if you can't get the covenant crate tags from CMTs SPV1 series. They were vehicles as well.
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