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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »indoor map

Author Topic: indoor map (8 messages, Page 1 of 1)
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ally
Joined: Jun 23, 2010

Aye Ready


Posted: Dec 31, 2010 03:51 PM    Msg. 1 of 8       
does an indoor map need a shader file,if it does,what settings would this need?


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Dec 31, 2010 04:32 PM    Msg. 2 of 8       
All textures need shaders...
So yeah?


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Dec 31, 2010 04:36 PM    Msg. 3 of 8       
is it still a shader_environment tag i make for this?


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Dec 31, 2010 04:44 PM    Msg. 4 of 8       
Yes, as far as I know, a bsp can only use shader_enviroment tags.


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Dec 31, 2010 04:48 PM    Msg. 5 of 8       
its more so what i put into the primary detail map and the secondary detail map boxes im not sure of


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Dec 31, 2010 04:56 PM    Msg. 6 of 8       
I just put my bitmap into the primary map and set the appropriate material type. That is all HAVE to do but you may not have much detail.


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Dec 31, 2010 05:00 PM    Msg. 7 of 8       
thtnks for your time i will work away at this


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Dec 31, 2010 05:06 PM    Msg. 8 of 8       
Good luck, glad to help.

 

 
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