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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Invincible AI

Author Topic: Invincible AI (9 messages, Page 1 of 1)
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rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Dec 25, 2010 07:22 AM    Msg. 1 of 9       
Does anyone know a way to make an encounter truly invincible? The method I was using worked fine but I just learned they can be killed via the omnipotent cheat, and my map requires that the cheat be activated at different times throughout the game.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Dec 25, 2010 08:34 AM    Msg. 2 of 9       
Make your weapon projectiles do no damage against your ally biped types.
It is impossible to make a biped invincible to omnipotent.

What is this for anyway?
Edited by MoooseGuy on Dec 25, 2010 at 08:34 AM


rub3n
Joined: Nov 21, 2010


Posted: Dec 25, 2010 03:58 PM    Msg. 3 of 9       
or you could make a new actor variant tag and open it in guerrilla and scroll down and change the vitallity st uff to like, 9999


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Dec 25, 2010 04:20 PM    Msg. 4 of 9       
(object_cannot_take_damage (ai_actors [ai]))

Shields against the omnipotent cheat, though I'm unsure about the medusa cheat. To shield against that, you'll have to make the AI blind.


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Dec 26, 2010 02:40 AM    Msg. 5 of 9       
I tried that but it didn't work. Here is my script I'm not sure if I typed something wrong or what is going on.

(script startup allies
(object_cannot_take_damage (ai_actors encounter2))
)


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Dec 26, 2010 05:00 PM    Msg. 6 of 9       
Why didn't it work? Were the AI not invincible, or did the script not compile? If it was the former, you didn't compile the script correctly. If it was the latter, post your debug.


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Dec 26, 2010 11:48 PM    Msg. 7 of 9       
The script compiled but the ai can still die while onipotent is active


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Dec 26, 2010 11:54 PM    Msg. 8 of 9       
Yeah, omnipotent kills everything. Even invincible ai and object_cannot_take_damage guys.
I suggest finding an alternative to using omnipotent,


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Dec 27, 2010 12:07 AM    Msg. 9 of 9       
Any suggestions? I can't think of anything to try other than omnipotent for killing the ai.

 

 
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