
YakZSmelk
Joined: Apr 3, 2006
- Environment Artist - robhow.com
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Posted: Dec 20, 2010 05:10 PM
Msg. 1 of 5
If possible could anyone explain how to really make Halo shader's pop with a solid bump and specular.
And I'm not asking about texture creation just the shader in Guerilla. I know Halo is not very powerful but I've seen some pretty nice shaders in the game.
Would be much appreciated. Edited by YakZSmelk on Dec 20, 2010 at 05:10 PM
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Dec 20, 2010 05:53 PM
Msg. 2 of 5
Do you mean map shaders? ieg .shader_enviorment
Im assuming this is what you mean as bump maps "height maps" can only be used on static mesh,maps.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Dec 20, 2010 05:56 PM
Msg. 3 of 5
If your looking for good information on shaders, ask DSalimander.
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YakZSmelk
Joined: Apr 3, 2006
- Environment Artist - robhow.com
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Posted: Dec 20, 2010 06:26 PM
Msg. 4 of 5
Quote: --- Original message by: DarkLord0912 Do you mean map shaders? ieg .shader_enviorment
Im assuming this is what you mean as bump maps "height maps" can only be used on static mesh,maps. Thanks but that's not what I'm looking for at all. Quote: --- Original message by: Higuy If your looking for good information on shaders, ask DSalimander. Is he still on these forums? Edited by YakZSmelk on Dec 20, 2010 at 06:26 PM
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Dec 20, 2010 07:07 PM
Msg. 5 of 5
He is always on xfire and is usually available. His Xfire is dsalimander.
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