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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Forcing ai to enter vehicle using a script

Author Topic: Forcing ai to enter vehicle using a script (7 messages, Page 1 of 1)
Moderators: Dennis

milkkookie
Joined: Aug 10, 2010

:)


Posted: Dec 18, 2010 09:02 PM    Msg. 1 of 7       
is this the script and if it is is this how i do it (vehicle_load_magic [VEHICLE] [SEAT] (ai_actors [AI])) after (vehicle_load_magic [warthog] [driver] (ai_actors [elite]))



warthog=vehicle
driver=seat
elite=AI encounter
Edited by milkkookie on Dec 18, 2010 at 09:03 PM
Edited by milkkookie on Dec 18, 2010 at 09:06 PM


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Dec 18, 2010 09:28 PM    Msg. 2 of 7       
(vehicle_load_magic hog1 W-driver (ai_actors elite/W1drive))

hog1=warthog
w-driver= driver seat
elite/w1drive= ai encounter with squad and one guy in it


milkkookie
Joined: Aug 10, 2010

:)


Posted: Dec 18, 2010 09:40 PM    Msg. 3 of 7       
thankz


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Dec 18, 2010 09:45 PM    Msg. 4 of 7       
np

do elites have anims for entering a warthog????


milkkookie
Joined: Aug 10, 2010

:)


Posted: Dec 18, 2010 10:15 PM    Msg. 5 of 7       
yes, their the cmt elites v2 but i got a problem compiling the scripts



12.18.10 19:19:40 i expected "script" or "global".: vehicle_load_magic hog1 W-driver (ai_actors elite/W1drive))---<SñU,j
12.18.10 19:19:40 recompiling scripts after scenarios were merged.
12.18.10 19:19:40 i expected "script" or "global".: vehicle_load_magic hog1 W-driver (ai_actors elite/W1drive))---<SñU,j



Edited by milkkookie on Dec 18, 2010 at 10:51 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Dec 18, 2010 11:05 PM    Msg. 6 of 7       
You didn't put a header for the script.

Every script must have a header:

(script "script type" "script name"
(MAIN BLOCK OF SCRIPT)
)

You can replace script name with whatever you want, although if it has spaces, it must have quotations around it. For script type, either use a startup script for a script that begins as soon as the map is loaded, a dormant for a script that has to be woken (through the wake command), a continuous script that is continuously executed throughout the map, or a static void, essentially a script declaration that creates a new script command. For your script, just use a startup.

So, it'd look like:

(script startup scriptname
(vehicle_load_magic hog1 "" (ai_actors elite/W1drive))
)


milkkookie
Joined: Aug 10, 2010

:)


Posted: Dec 19, 2010 12:24 AM    Msg. 7 of 7       
scripts succesfully copiled merry Christmas to you two

 

 
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