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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Player Slows When Being Shot At

Author Topic: Player Slows When Being Shot At (6 messages, Page 1 of 1)
Moderators: Dennis

Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Dec 12, 2010 05:43 PM    Msg. 1 of 6       
Hi,

I am making a cool firefight map, but the problem is that in the later waves, since their are more enemies it gets tough. Especially on one of my drone waves, when you have all of those plasma pistol shots hitting you, you can barely move. It's also hard to aim too.

I'm thinking to fix perhaps you would edit the global.globals or the mp_cyborg. biped.

Could someone tell me how to fix this?

Thanks,
Xoronatus


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Dec 12, 2010 05:46 PM    Msg. 2 of 6       
Edit the projectile damage effects of the weapons. It's in the one called impact.damage_effect.

Set the stun to 0 and stun time to 0.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Dec 12, 2010 06:00 PM    Msg. 3 of 6       
nonono... just check the box in the biped (or animation tag i forget) that says resists pings.


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Dec 12, 2010 06:15 PM    Msg. 4 of 6       
why are you using an mp biped? Or are you the guy doing an mp firefight?


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Dec 13, 2010 11:18 PM    Msg. 5 of 6       
i know that but someone was making a firefight for one person on mp


Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Dec 14, 2010 01:07 AM    Msg. 6 of 6       
yeah that was me, yeah thanks for the script, it works now. :)

I did it by getting rid of the stun on movement in the globals.globals or the biped. Dun remember which one. But it works so cool. :D thanks
Edited by Xoronatus on Dec 18, 2010 at 02:35 AM

 

 
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