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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Having more weapons on a map

Author Topic: Having more weapons on a map (7 messages, Page 1 of 1)
Moderators: Dennis

Wrath
Joined: Jun 20, 2010

well isn't this a surprise


Posted: Dec 8, 2010 06:34 AM    Msg. 1 of 7       
Please excuse me for this question, but how do I add more weapons to a map?
Currently the original weapon tags in my map are 11 or 12(I don't exactly remember it)
How do I add more weapons? Does it involve a script?


Head Noob
Joined: Oct 3, 2010

This difficulty is for noobs! Mythic is for pros


Posted: Dec 8, 2010 07:08 AM    Msg. 2 of 7       
This should be in the other fourm. Just add them in edit types. U can place as many as u want i think.


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Dec 9, 2010 06:52 AM    Msg. 3 of 7       
i believe the number is limited.


Head Noob
Joined: Oct 3, 2010

This difficulty is for noobs! Mythic is for pros


Posted: Dec 9, 2010 07:30 AM    Msg. 4 of 7       
Only the naming stuff. Ulimated placement but not ulimated naming.


milkkookie
Joined: Aug 10, 2010

:)


Posted: Dec 9, 2010 05:16 PM    Msg. 5 of 7       
in guerilla create a item collection tags for the weapon(s) you want to add set the weight to 100 and save it somewhere. them open your map in sapien and go to game data\net game eqipment look for your item collection tags before you place it check all games or ctf etc... and place the item collection. youcan place as many as you want.


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Dec 10, 2010 01:41 AM    Msg. 6 of 7       
sapien


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Dec 11, 2010 01:32 AM    Msg. 7 of 7       
You might also want to know that you can add as many different item collection tags as you want in sapien, but keep in mind that gametypes use globals to define which weapons spawn. For example, in the weapon slots of the globals it shows all of the default Halo 1 weapon tags, and you can replace them in order such as: Plasma pistol with say, CMT plasma pistol. If you were to compile the map and set the gametype to plasma weapons
you'd get the plasma rifle and CMT plasma pistol, and if you placed the CMT plasma pistol in the map, it would act accordingly. Another example is if you replace the shotgun reference with something like a different sniper rifle, when you set a close range or shotguns gametype, you will get that sniper rifle (if you placed it on the ground or as a starting wep.)
Edited by jesse on Dec 11, 2010 at 01:33 AM

 

 
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