So ur trying to make a firefight with flood. U need scripting for that.
If u havn't scripted before then:
1) Create a folder in data levels and name it.
2) Then make another folder in th folder and name it scripts.
3) Then go into tags\levels and make a folder named the same as the one in the data\levels.
4) Go into notepad.
5) Click save as.
6) Go to Halo CE in program files then data\levels\foldername\scripts.
7) Before u save make sure that the file is saved as all files. (undeneath the name)
8) Write the name of the script then .hsc E.g. Thescript.hsc.
9) Go to Guarilla and make a new scenario.
10) Add a sky. Then scroll to the bottom and add the bsp structure eg bloodgulch in levelstest\bloodgulch.Structure_bsp. E.g Sky=tags\levels\test\bloodgulch\bloodgulch_afternoon.sky
11) Open scenario in sapien
12) Go edit types and add scenery, weapons, equipment and actor_ varients=AI
13) An example script:
(script startup ur_mum
(ai_place wave1)
(sleep_until (= (ai_living_count wave1) 0) 15)
(ai_place wave2)
14) Go to ai. Add an encounter by pressing new instance at the top. Near edit types.
15) Open encounters and click the encounter. Name it wave1.
16) Make sure the team is flood or just leave it.
17) Open the encouter. The plus next to it.
18) Make firing positions. This is where they can shoot from.
19) Make a squad in the encounter like making an encounter.
20) Name it. Then chose the ai E.g. Human_flood with shotgun
21) Scroll to the bottom of the squad in properities.
22) From where it says normeal deff count to respawn total write a number E.g. 5
23) Open the squad like the encounter with the plus. Click starting positions
24) Open game view and place where they start. Make 5 if that is how many flood u want from 22
25) Go back to 14 but name it wave 2.
26) Once done wave 2 compile the example script by going file compile scripts.
27) Go to player start positions and place it in game view where to start the player.
28) Use cmd to compile the map
29) Play Halo CE and make sure u have console mode. Then press ~ and write map_name nameofmap.
29) Test and find mistakes and fix them until done. So many waves u wont.
If u want weapon upgrades then:
1) Get the weapons in the edit types.
2) Place weapon on the map. Name it E.g. Assult rifle=ar1
3) When placed make sure in properites it has ammo.
4) Script:
](script startup ur_mum
(object_destroy ar1)
(ai_place wave1)
(sleep_until (= (ai_living_count wave1) 0) 15)
(ai_place wave2)
(object_create ar1)
P.S. The money system is hard. U have to ask a Gamma927 (Spelt it wrong maybe)
Edited by Head Noob on Dec 6, 2010 at 07:06 PM