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Author Topic: Help creating/modding my first map =) (5 messages, Page 1 of 1)
Moderators: Dennis

Prod1gyXtr3m
Joined: Jan 26, 2010


Posted: Dec 6, 2010 06:33 PM    Msg. 1 of 5       
ok so i have been googling around for a while looking at guides and tut's telling me how to mod a map and do things like add a hunter, elite or marine and i think i am finally ready to mod my first map, but........ i need your help. I would like to create a survival scenario where u have to fend of wave after wave of flood (or elite ore brutes)....... ok so i think i know how to add a flood to the map but i dont know how to do things like make another wave of them respawn after the first wave or how i could make them hunt down the spartan players and try to kill them...... also does anyone know how i could integrate a money system?? so that instead of picking up weapons you have to buy them with money you earn from killing flood?? and i would like to make a portal that when you click on it (or go through it) it gives you a random gun from somewhere on the map. how would you do this??

p.s YES i have been playing black ops!!


Head Noob
Joined: Oct 3, 2010

This difficulty is for noobs! Mythic is for pros


Posted: Dec 6, 2010 07:03 PM    Msg. 2 of 5       
So ur trying to make a firefight with flood. U need scripting for that.
If u havn't scripted before then:
1) Create a folder in data levels and name it.
2) Then make another folder in th folder and name it scripts.
3) Then go into tags\levels and make a folder named the same as the one in the data\levels.
4) Go into notepad.
5) Click save as.
6) Go to Halo CE in program files then data\levels\foldername\scripts.
7) Before u save make sure that the file is saved as all files. (undeneath the name)
8) Write the name of the script then .hsc E.g. Thescript.hsc.
9) Go to Guarilla and make a new scenario.
10) Add a sky. Then scroll to the bottom and add the bsp structure eg bloodgulch in levelstest\bloodgulch.Structure_bsp. E.g Sky=tags\levels\test\bloodgulch\bloodgulch_afternoon.sky
11) Open scenario in sapien
12) Go edit types and add scenery, weapons, equipment and actor_ varients=AI
13) An example script:
(script startup ur_mum
(ai_place wave1)
(sleep_until (= (ai_living_count wave1) 0) 15)
(ai_place wave2)

14) Go to ai. Add an encounter by pressing new instance at the top. Near edit types.
15) Open encounters and click the encounter. Name it wave1.
16) Make sure the team is flood or just leave it.
17) Open the encouter. The plus next to it.
18) Make firing positions. This is where they can shoot from.
19) Make a squad in the encounter like making an encounter.
20) Name it. Then chose the ai E.g. Human_flood with shotgun
21) Scroll to the bottom of the squad in properities.
22) From where it says normeal deff count to respawn total write a number E.g. 5
23) Open the squad like the encounter with the plus. Click starting positions
24) Open game view and place where they start. Make 5 if that is how many flood u want from 22
25) Go back to 14 but name it wave 2.
26) Once done wave 2 compile the example script by going file compile scripts.
27) Go to player start positions and place it in game view where to start the player.
28) Use cmd to compile the map
29) Play Halo CE and make sure u have console mode. Then press ~ and write map_name nameofmap.
29) Test and find mistakes and fix them until done. So many waves u wont.
If u want weapon upgrades then:
1) Get the weapons in the edit types.
2) Place weapon on the map. Name it E.g. Assult rifle=ar1
3) When placed make sure in properites it has ammo.
4) Script:
](script startup ur_mum
(object_destroy ar1)
(ai_place wave1)
(sleep_until (= (ai_living_count wave1) 0) 15)
(ai_place wave2)
(object_create ar1)


P.S. The money system is hard. U have to ask a Gamma927 (Spelt it wrong maybe)
Edited by Head Noob on Dec 6, 2010 at 07:06 PM


Prod1gyXtr3m
Joined: Jan 26, 2010


Posted: Dec 7, 2010 02:57 AM    Msg. 3 of 5       
wow...... this looks hard =). may take me a while to work through it all. so its called a firefight?? is their any videos tutorials that show you do this sort of scripting?? (i have only ever done msgbox in vbs format) or more specificly show you how to do a firefight?? thanks


Head Noob
Joined: Oct 3, 2010

This difficulty is for noobs! Mythic is for pros


Posted: Dec 7, 2010 04:29 AM    Msg. 4 of 5       
Search: Halo scripting bible and firefight. There r many tuts.


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Dec 8, 2010 11:00 PM    Msg. 5 of 5       
Money system. Sigh =.=

Ok, I remember Gamma invented a firefight where you could buy stuff via a custom pause menu, and the money was displayed in a counter to the bottom right of the screen. I myself created a survival style map where the game would display the number of enemies that have been killed.

All this involves scripting variables. How Gamma did this was by setting the normal HUD timer to display a particular variable, which would be the amount of money used. The money would increase using a script that detected when an encounter was wiped out, and it would be subtracted when items were created via the pause menu.

Either way, I highly suggest you read up on basic scripting first before you do anything of this type.

 

 
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