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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »How to Compile Custom Animations?

Author Topic: How to Compile Custom Animations? (5 messages, Page 1 of 1)
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deadlyfighter1000
Joined: Jan 11, 2009

Constantly a threat.


Posted: Dec 6, 2010 05:21 PM    Msg. 1 of 5       
Okay I have the custom animations exported from gmax, and now I need to know the command for compiling them. When I try:

tool animations levels\test\bloodgulch\dropship\

it says model animation compressed 0 bytes.. and it isnt compiled.

I also tried:

tool animations levels\test\bloodgulch\dropship\dropshipfly

tool animations levels\test\bloodgulch\


SeanTheLawn
Joined: Sep 4, 2007


Posted: Dec 7, 2010 04:45 AM    Msg. 2 of 5       
Where is your animation saved to? In this case, (judging from your directory attempts) it should be saved to this folder:

levels\test\bloodgulch\dropship\dropshipfly\animations


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Dec 7, 2010 05:13 PM    Msg. 3 of 5       
Save the animation in:
levels\test\bloodgulch\dropship\dropshipfly\animations\fly-in.jmw
Type in tool:
tool animations levels\test\bloodgulch\dropship\dropshipfly\animations


deadlyfighter1000
Joined: Jan 11, 2009

Constantly a threat.


Posted: Dec 7, 2010 05:13 PM    Msg. 4 of 5       
Thanks for the help, just realized after reading your post that I had to put it in a \animations folder.. lol fail. Thank you so much. Hmm, now I cant make the animation play, I try it with this: custom_animation cd1 levels\test\bloodgulch\dropship\dropship dropshipfly 1
and it says False... thats it. Help?
Edited by deadlyfighter1000 on Dec 7, 2010 at 05:29 PM


Head Noob
Joined: Oct 3, 2010

This difficulty is for noobs! Mythic is for pros


Posted: Dec 7, 2010 11:56 PM    Msg. 5 of 5       
?
Edited by Head Noob on Dec 7, 2010 at 11:57 PM

 

 
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