When compiling character collision, tool tells me there are about 10 open edges. When i import debug.wrl it shows errors around faces on the character's knee. The thing is, these edges are closed.
Do collisions errors (open edges) have anything to do with skinning/weighted verts?
C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>tool collisi
ry characters\spleet
Couldn't read map file './toolbeta.map'
### 1337.jms
### spartan.jms
### ERROR edge #1 is open (red).
### ERROR edge #5 is open (red).
### ERROR edge #7 is open (red).
### ERROR edge #11 is open (red).
### ERROR edge #14 is open (red).
### ERROR edge #16 is open (red).
### ERROR edge #40 is open (red).
### ERROR edge #41 is open (red).
### ERROR edge #42 is open (red).
### ERROR edge #45 is open (red).
### ERROR edge #48 is open (red).
### ERROR edge #49 is open (red).
### ERROR edge #50 is open (red).
### ERROR edge #52 is open (red).
### ERROR edge #55 is open (red).
### ERROR edge #57 is open (red).
### ERROR edge #58 is open (red).
### ERROR edge #59 is open (red).
### ERROR failed to build collision geometry.
### ERROR failed to import collision bsp.
### ERROR couldn't import permutation '1337' of node 'bip01 spinez'.
### ERROR failed to import collision model 'characters\spleet\spleet'.