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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Agressive Marines

Author Topic: Agressive Marines (7 messages, Page 1 of 1)
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Mysterion
Joined: Aug 9, 2008

Nice shot, but too bad your @$$ just got SACKED!!!


Posted: Dec 4, 2010 08:30 PM    Msg. 1 of 7       
How do I set my AI marines such that they agressively attack the enemy positions regardless of where they are dropped from a pelican within an enemy's base?

I currently have them migrate to a new blank encounter within the enemy's base when they exit the pelican, but they just move to the firing points that I have set up for the blank encounter. I want these marines to charge any enemy forces that they see, and for the defending marines to do the same.


Mysterion
Joined: Aug 9, 2008

Nice shot, but too bad your @$$ just got SACKED!!!


Posted: Dec 4, 2010 10:06 PM    Msg. 2 of 7       
What settings do Flood actors have that cause them to agressively attack anything in their sight?


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Dec 5, 2010 12:42 AM    Msg. 3 of 7       
booze, weed, stuff like that


Head Noob
Joined: Oct 3, 2010

This difficulty is for noobs! Mythic is for pros


Posted: Dec 5, 2010 04:50 AM    Msg. 4 of 7       
Flood are always aggresive. Its part of the flood ai. If u do the magially see then they will likely charge.

No flood eat puss (H3). Derp.


Mysterion
Joined: Aug 9, 2008

Nice shot, but too bad your @$$ just got SACKED!!!


Posted: Dec 5, 2010 09:12 AM    Msg. 5 of 7       
Let me rephrase the question:
What tag settings make flood ai so aggressive that they want to attack the enemy when in sight?


Head Noob
Joined: Oct 3, 2010

This difficulty is for noobs! Mythic is for pros


Posted: Dec 5, 2010 07:24 PM    Msg. 6 of 7       
I think if u wanted that check in the actor and varient_actor. If not u would have to change the ai script somehow so they are really aggresive.


Mysterion
Joined: Aug 9, 2008

Nice shot, but too bad your @$$ just got SACKED!!!


Posted: Dec 5, 2010 08:33 PM    Msg. 7 of 7       
Ok, I compared the actor and actor_varient tags for human flood and marine majors. I created a new tag for my map by copying some of the settings from the flood actor to the marine, and it will make them charge each other in combat for quite a firefight.

 

 
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