Quote: --- Original message by: vmt
The banking idea is grand but yea that would be hard to implement into the game... You could have a weapon that can pick up object if you make it a .vehicle sort of like the peliican picking up a warthog.... so you could make like a big chest of money medium chest of money and small chest of money so that there was a good size difference for trading. And then script it so that you get in a invisible vehicle so that you can pick them up...
I think I'll stick with the weapon-style currency system, for sake of simplicity. I'm not very good at map-making, and I'm not sure if I could figure out how to implement some of these more complex approaches.