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Author Topic: [IDEA] Halo MMORPG (37 messages, Page 2 of 2)
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vmt
Joined: Jan 29, 2008


Posted: Nov 28, 2010 06:09 AM    Msg. 36 of 37       
Quote: --- Original message by: gnademassica117
Quote: --- Original message by: vmt
Rpg maker vx? they made a new one? sweet :)
You're a tiny bit late.



the last time i used rpg maker was like 5 years ago and it was rpg maker xp lol so shh :P

The banking idea is grand but yea that would be hard to implement into the game... You could have a weapon that can pick up object if you make it a .vehicle sort of like the peliican picking up a warthog.... so you could make like a big chest of money medium chest of money and small chest of money so that there was a good size difference for trading. And then script it so that you get in a invisible vehicle so that you can pick them up...


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Nov 28, 2010 10:10 AM    Msg. 37 of 37       
Quote: --- Original message by: vmt
The banking idea is grand but yea that would be hard to implement into the game... You could have a weapon that can pick up object if you make it a .vehicle sort of like the peliican picking up a warthog.... so you could make like a big chest of money medium chest of money and small chest of money so that there was a good size difference for trading. And then script it so that you get in a invisible vehicle so that you can pick them up...


I think I'll stick with the weapon-style currency system, for sake of simplicity. I'm not very good at map-making, and I'm not sure if I could figure out how to implement some of these more complex approaches.

 
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