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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Barrier Question

Author Topic: Barrier Question (3 messages, Page 1 of 1)
Moderators: Dennis

rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Nov 23, 2010 08:40 AM    Msg. 1 of 3       
I was wondering, would it be possible to set up an invisible barrier that will not allow the player to pass through but will allow an AI encounter to pass through.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Nov 23, 2010 08:45 AM    Msg. 2 of 3       
Player clip does this.
Alternatively, you could set up a trigger volume that teleports the player back out of that area if he walks into it.
Edited by MoooseGuy on Nov 23, 2010 at 08:45 AM


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Nov 24, 2010 07:50 PM    Msg. 3 of 3       
(script continuous no_trespassing
(if (volume_test_objects barrier (players))15)
[Bad stuff happens here, maybe you might want to kill of the players or something]
)

 

 
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