
rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Nov 23, 2010 08:40 AM
Msg. 1 of 3
I was wondering, would it be possible to set up an invisible barrier that will not allow the player to pass through but will allow an AI encounter to pass through.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Nov 23, 2010 08:45 AM
Msg. 2 of 3
Player clip does this. Alternatively, you could set up a trigger volume that teleports the player back out of that area if he walks into it. Edited by MoooseGuy on Nov 23, 2010 at 08:45 AM
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: Nov 24, 2010 07:50 PM
Msg. 3 of 3
(script continuous no_trespassing (if (volume_test_objects barrier (players))15) [Bad stuff happens here, maybe you might want to kill of the players or something] )
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