
sOMeonEUNo
Joined: Nov 20, 2010
Willing to help with what I know but still a Newb!
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Posted: Nov 22, 2010 09:56 PM
Msg. 1 of 8
Does anyone know how to make Ai's have infinite ammo? I am making a map that has snipers but they run out of ammo very quickly. Does anyone know how to solve this problem? Thanks ~sOMeonEUNo
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rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Nov 23, 2010 08:37 AM
Msg. 2 of 8
Well I'm not quite sure if you can set this for AI, however, if you cannot reach the snipers in your map, you could always make a secondary version of the sniper rifle that has infinite ammo and give that to your snipers.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Nov 23, 2010 08:44 AM
Msg. 3 of 8
There should be a checkbox somewhere.... See what you can find in the actor_varient tags for bungie's marine snipers.
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rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Nov 23, 2010 10:12 AM
Msg. 4 of 8
It's just like me to ignore the simple solution for a much more complex work-around that creates even more problems.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Nov 23, 2010 08:05 PM
Msg. 5 of 8
Quote: --- Original message by: MoooseGuy There should be a checkbox somewhere.... See what you can find in the actor_varient tags for bungie's marine snipers. There isn't. In multiplayer AI maps, AI will always run out of ammo. Only in singleplayer maps do AI have infinite ammo.
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Head Noob
Joined: Oct 3, 2010
This difficulty is for noobs! Mythic is for pros
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Posted: Nov 24, 2010 04:47 AM
Msg. 6 of 8
They never run out of ammo whenever I play. But in multiplayer they die and respawn so u don't need ulimated ammo.
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sOMeonEUNo
Joined: Nov 20, 2010
Willing to help with what I know but still a Newb!
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Posted: Nov 24, 2010 10:06 PM
Msg. 7 of 8
Ok, Thanks guys. But if I can't make the ai's have infinite ammo, does anyone know how to make the weapon have infinite ammo (is this possible)?
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Nov 24, 2010 11:17 PM
Msg. 8 of 8
Modify the .weapon to take up 0 ammo whenever it shoots. It's near the bottom of the tag, near where you specify the projectile.
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