
MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Nov 21, 2010 07:31 PM
Msg. 2 of 3
Might want to type in proper English. EDIT: Here you go: (global boolean startDropshipTop1 false) (global boolean roundComplete false)
(script static void dropshipCustomAnims (custom_animation top1 levels\test\bloodgulch\prueba_firefigth\top_anims top1_in 1) (sleep (unit_get_custom_animation_time top1)) (custom_animation top1 levels\test\bloodgulch\prueba_firefigth\top_anims top1_drop 1) (sleep (unit_get_custom_animation_time top1)) (custom_animation top1 levels\test\bloodgulch\prueba_firefigth\top_anims top1_wait 1) (vehicle_unload top1 "passenger") (sleep (unit_get_custom_animation_time top1)) (custom_animation top1 levels\test\bloodgulch\prueba_firefigth\top_anims top1_out 1) (sleep (unit_get_custom_animation_time top1)) (object_destroy top1) ) (script continuous dropship1Starter (sleep_until (= startDropshipTop1 true)) (dropshipTop1CustomAnims) (sleep_until (= startDropshipTop1 false)) ) (script static void top1_round (object_create_anew top1) (ai_place dropships/droppers) (vehicle_load_magic top1 "passenger" (ai_actors dropships/droppers)) (set startDropshipTop1 true) (ai_follow_target_players dropships) (sleep_until (<= (ai_living_count dropships) 0)) (set roundComplete true) (set startDropshipTop1 false) ) (script continuous roundController (set roundComplete false) (top1_round) (sleep_until (= roundComplete true)) ) Edited by MoooseGuy on Nov 21, 2010 at 07:36 PM
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AGLion
Joined: Jun 29, 2010
- Animator... suck it -
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Posted: Nov 21, 2010 08:21 PM
Msg. 3 of 3
Uhh, you copied the ENTIRE script from that Firefight Tutorial. You can't do that, and expect it to work. You need to read that tutorial, understand it, and NOT copy the source code from it if you want to make a firefight.
If you need a technical description of why it wont work, it's because you have no model_animations file for your dropship and you probably don't have AI set in sapien.
(not directed at mooseguy)
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