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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »How do I create teleporters?

Author Topic: How do I create teleporters? (4 messages, Page 1 of 1)
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Man2424
Joined: May 31, 2009

Do not wake the grunt


Posted: Nov 21, 2010 03:43 AM    Msg. 1 of 4       
I'm wondering if how do I create teleporters?
What do I use to create them?

Also is it possible to create a pair of teleporters to 1 BSP to another?
Thanks.


Head Noob
Joined: Oct 3, 2010

This difficulty is for noobs! Mythic is for pros


Posted: Nov 21, 2010 03:56 AM    Msg. 2 of 4       
Here are the script commands:
Teleport: (object_teleport (unit (list_get (players) 0 ) ) <Flag> ); Teleports to the flag.
Switch bsp: (switch_bsp <Number> ); The bsp goes in numbers so 0=The first bsp 1=The secound bsp etc.
Example script:
(script startup bsp_switch
(begin
(sleep_until (volume_tes_objects teleport_to_bsp (players))15)
(fade_out 1 1 1 30)
(switch_bsp 1)
(object_telport (unit (list_get (players) 0 ) ) tp1)
(fade_in 1 1 1 30)
)
)
Assume: teleport_to_bsp is a trigger volume name
1=The secound bsp.
tp1 is the flag to teleport.
Edited by Head Noob on Nov 21, 2010 at 03:59 AM


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Nov 21, 2010 04:13 AM    Msg. 3 of 4       
Don't forget a:

(garbage_collect_now)
(rasterizer_decals_flush)

after u fade out. Also delete all scenery in the first bsp when ur faded out and place all in the next bsp too.

If you need a teleporter in the middle of nowhere, i use a teleporter green thing (as i call them) infront of a c-uplink.

And is the (begin really neccessary?


Head Noob
Joined: Oct 3, 2010

This difficulty is for noobs! Mythic is for pros


Posted: Nov 21, 2010 06:18 AM    Msg. 4 of 4       
Yes it is very nessary if u have multiple scripts like mine. I have 7 scripts.
4 for bsp change and 3 for the level because it is very long.
Edited by Head Noob on Nov 21, 2010 at 06:18 AM

 

 
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