
Man2424
Joined: May 31, 2009
Do not wake the grunt
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Posted: Nov 21, 2010 03:43 AM
Msg. 1 of 4
I'm wondering if how do I create teleporters? What do I use to create them?
Also is it possible to create a pair of teleporters to 1 BSP to another? Thanks.
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Head Noob
Joined: Oct 3, 2010
This difficulty is for noobs! Mythic is for pros
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Posted: Nov 21, 2010 03:56 AM
Msg. 2 of 4
Here are the script commands: Teleport: (object_teleport (unit (list_get (players) 0 ) ) <Flag> ); Teleports to the flag. Switch bsp: (switch_bsp <Number> ); The bsp goes in numbers so 0=The first bsp 1=The secound bsp etc. Example script: (script startup bsp_switch (begin (sleep_until (volume_tes_objects teleport_to_bsp (players))15) (fade_out 1 1 1 30) (switch_bsp 1) (object_telport (unit (list_get (players) 0 ) ) tp1) (fade_in 1 1 1 30) ) ) Assume: teleport_to_bsp is a trigger volume name 1=The secound bsp. tp1 is the flag to teleport. Edited by Head Noob on Nov 21, 2010 at 03:59 AM
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Nov 21, 2010 04:13 AM
Msg. 3 of 4
Don't forget a:
(garbage_collect_now) (rasterizer_decals_flush)
after u fade out. Also delete all scenery in the first bsp when ur faded out and place all in the next bsp too.
If you need a teleporter in the middle of nowhere, i use a teleporter green thing (as i call them) infront of a c-uplink.
And is the (begin really neccessary?
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Head Noob
Joined: Oct 3, 2010
This difficulty is for noobs! Mythic is for pros
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Posted: Nov 21, 2010 06:18 AM
Msg. 4 of 4
Yes it is very nessary if u have multiple scripts like mine. I have 7 scripts. 4 for bsp change and 3 for the level because it is very long. Edited by Head Noob on Nov 21, 2010 at 06:18 AM
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