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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Adding fog

Author Topic: Adding fog (4 messages, Page 1 of 1)
Moderators: Dennis

rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Nov 20, 2010 04:01 AM    Msg. 1 of 4       
I'm not sure if this could even work but would it be possible to change the fog in a map via script while the game is running.

I know fog has to be set in the environment clusters ,or whatever you want to call them, in guerrilla, so I'm a little skeptical about it working, but I thought I'd ask if any has ever tried.


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Nov 20, 2010 11:28 PM    Msg. 2 of 4       
As in, there is little to no fog to begin with, then once a certain event has been triggered have a very thick fog fill the map.


ROFLChopper
Joined: Nov 21, 2010

What should the quote be?


Posted: Nov 21, 2010 10:16 PM    Msg. 3 of 4       
that would be awsome wil you post link when you amke it?


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Nov 22, 2010 12:13 PM    Msg. 4 of 4       
this requires 2 separate bsp's.
Use the switch_bsp command to do this.

 

 
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