
DA_Ender
Joined: Oct 22, 2010
(ÐÄ)€ÑÐËR †h€ GËÑØÇÏÐDÊ
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Posted: Nov 19, 2010 08:23 PM
Msg. 1 of 3
Hi guys, I've never posted for help on the forums before but here goes.
This is the first time I have ever gotten this error from tool. I added a cave to genocide's bsp and when attempting to compile, it failed due to this:
C:\Program Files\Microsoft Games\Halo Custom Edition>tool structure levels\genoc ide genocide Couldn't read map file './toolbeta.map' building intermediate geometry... building collision geometry... reducing collision geometry... building collision bsp... ### ERROR found z buffered triangles (red). ### WARNING found nearly coplanar surfaces (red and green). reducing collision bsp... verifying collision geometry... ### ERROR vertex #0 has a bad point. ### ERROR failed to import collision bsp.
I learned that this error was caused by a bsp being too far from the origin (0, 0, 0)
So I moved the terrain to the origin and attempted to compile in tool, and now it says this:
C:\Program Files\Microsoft Games\Halo Custom Edition>tool structure levels\genoc ide genocide Couldn't read map file './toolbeta.map' building intermediate geometry... building collision geometry... reducing collision geometry... building collision bsp... ### ERROR found z buffered triangles (red). ### WARNING found nearly coplanar surfaces (red and green). reducing collision bsp... verifying collision geometry... verifying collision bsp... building portals... ### WARNING: portal outside the bsp. [see magenta in error geometry] ### WARNING: portal outside the bsp. [see magenta in error geometry] ### WARNING: portal outside the bsp. [see magenta in error geometry] ### WARNING: portal outside the bsp. [see magenta in error geometry] building render geometry... ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). building subclusters... couldn't allocate subcluster.
Help?
I have asked everybody I know, and nobody knows what this error means. If I cannot fix it I will not be releasing the Trinity Pack and will likely quit mapping again as I spent hours creating the caves for genocide just to have it create an error out of nowhere that nobody has ever heard of before. Thanks in advance
EDIT:
As it turns out, I found the source of the error, and learned how to prevent it in the future.
The subcluster is reffereing to the singluar portal that is created when theres no terrain portals Apparently, it cannot contain over a certain number of faces/verts So I added Terrain portals to break the bsp up into 9 pieces allocating verts and faces accordingly
Thanks anyways halomaps! Lol Edited by DA_Ender on Nov 19, 2010 at 08:33 PM
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Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: Nov 19, 2010 08:36 PM
Msg. 2 of 3
Those surface clipped to no leaves and portal outside bsp are portal errors. The portal outside bsp is exactly what it sounds like. There is a portal outside the bsp. Delete it or move it. a surface clipped to no leaves is this Quote: This is a problem caused by the implementation of the portal planes and geometry.
This can be caused by geometry that has a face which is coplanar with the faces of another piece of geometry.
A good example would be a cube that has a face resting on the faces of another surface (such as a floor). In this case, an error may not have occurred before, but once portals are added or defined the portal calculations during the compilation process detects the error since it cannot properly create a portal between the two pieces of geometry.
In the above example, there are two solutions. The cube can be moved such that it no longer has its bottom faces resting on the faces of the other surface. The other solution is that the cube should have its bottom faces removed and the remaining faces should be properly integrated with the surrounding faces.
Taken from HEK tutorial
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DA_Ender
Joined: Oct 22, 2010
(ÐÄ)€ÑÐËR †h€ GËÑØÇÏÐDÊ
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Posted: Nov 19, 2010 08:39 PM
Msg. 3 of 3
Ok thanks :D I know which part is causing this error its the bridge in my map, it is not properly integrated its just resting against the terrain
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