
FtDSpartn
Joined: May 1, 2009
Verified AI.
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Posted: Nov 18, 2010 09:21 PM
Msg. 1 of 5
1. How do you make an explosion effect at a cutscene flag? 2. How do you start music when you go through trig_1, and make it stop when you go through trig_2? 3. How do you make a marine/spartan say dialog when you go through trig_3? Thanks to anyone who helps! 
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: Nov 18, 2010 10:27 PM
Msg. 2 of 5
1. (effect_new [effect] [flag])
So if I wanted an scorpion shell explosion effect at the flag labelled 'boom', my syntax would be:
(effect_new "vehicles\scorpion\shell explosion" boom)
2. (script dormant endmusic (sleep_until (volume_test_objects trig_2 (players))15) (sound_looping_stop [sound directory here]) )
(script startup startmusic (sleep_until (volume_test_objects trig_1 (players))15) (sound_looping_start [sound directory here] none 1) (wake endmusic) )
3. (sound_impulse_start [sound directory] [name of unit] 1) This won't make the mouths move on marines, I believe you'll need to manipulate animations to do that...
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FtDSpartn
Joined: May 1, 2009
Verified AI.
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Posted: Nov 18, 2010 10:40 PM
Msg. 3 of 5
Thanks Polamee,now I can make my singleplayer map.
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Head Noob
Joined: Oct 3, 2010
This difficulty is for noobs! Mythic is for pros
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Posted: Nov 19, 2010 04:57 AM
Msg. 4 of 5
Open the senario that u want to be single player in gurilla. In the sky box area change to single player in the type.
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FtDSpartn
Joined: May 1, 2009
Verified AI.
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Posted: Nov 19, 2010 05:52 PM
Msg. 5 of 5
Quote: --- Original message by: Head Noob Open the senario that u want to be single player in gurilla. In the sky box area change to single player in the type. Um... I know.
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