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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Explosions,music, and dialog

Author Topic: Explosions,music, and dialog (5 messages, Page 1 of 1)
Moderators: Dennis

FtDSpartn
Joined: May 1, 2009

Verified AI.


Posted: Nov 18, 2010 09:21 PM    Msg. 1 of 5       
1. How do you make an explosion effect at a cutscene flag?

2. How do you start music when you go through trig_1, and make it stop when you go through trig_2?

3. How do you make a marine/spartan say dialog when you go through trig_3?

Thanks to anyone who helps!


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Nov 18, 2010 10:27 PM    Msg. 2 of 5       
1. (effect_new [effect] [flag])

So if I wanted an scorpion shell explosion effect at the flag labelled 'boom', my syntax would be:

(effect_new "vehicles\scorpion\shell explosion" boom)

2.
(script dormant endmusic
(sleep_until (volume_test_objects trig_2 (players))15)
(sound_looping_stop [sound directory here])
)

(script startup startmusic
(sleep_until (volume_test_objects trig_1 (players))15)
(sound_looping_start [sound directory here] none 1)
(wake endmusic)
)

3. (sound_impulse_start [sound directory] [name of unit] 1)
This won't make the mouths move on marines, I believe you'll need to manipulate animations to do that...


FtDSpartn
Joined: May 1, 2009

Verified AI.


Posted: Nov 18, 2010 10:40 PM    Msg. 3 of 5       
Thanks Polamee,now I can make my singleplayer map.


Head Noob
Joined: Oct 3, 2010

This difficulty is for noobs! Mythic is for pros


Posted: Nov 19, 2010 04:57 AM    Msg. 4 of 5       
Open the senario that u want to be single player in gurilla. In the sky box area change to single player in the type.


FtDSpartn
Joined: May 1, 2009

Verified AI.


Posted: Nov 19, 2010 05:52 PM    Msg. 5 of 5       
Quote: --- Original message by: Head Noob
Open the senario that u want to be single player in gurilla. In the sky box area change to single player in the type.
Um... I know.

 

 
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