A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Forcing the animation to NOT loop.

Author Topic: Forcing the animation to NOT loop. (3 messages, Page 1 of 1)
Moderators: Dennis

sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Nov 17, 2010 09:19 PM    Msg. 1 of 3       
How exactly do I force my animated scenery to play its animation just the once and NOT loop?

say for example, i have a droppod, or a tree falling and I want the scenery to stay as it is after the animation is played? Instead of teleporting to its original position and play the animation again? Thanks :)

-Sierra


SeanTheLawn
Joined: Sep 4, 2007


Posted: Nov 18, 2010 04:11 AM    Msg. 2 of 3       
It would be better to use a device machine for this, or you could use a normal scenery (not animated) and script it to play a custom animation.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Nov 18, 2010 05:21 AM    Msg. 3 of 3       
^ This.
Also, in sapien, make sure to set the object's original position to be where the animation ends, and then create it for the animation, and it will stay at the end.
If you are wanting the object to be at a location for a while, then animate, then stay where it ends, create a flag for you to teleport the object to at the end of the animation.

Both of these are tricky, as it requires you to place it JUST right to make it seem as if it stayed in the same place.

 

 
Previous Older Thread    Next newer Thread







Time: Sat January 21, 2023 1:29 AM 140 ms.
A Halo Maps Website