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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Glitchy cutscenes

Author Topic: Glitchy cutscenes (6 messages, Page 1 of 1)
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Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Nov 17, 2010 02:48 AM    Msg. 1 of 6       
When i have a cutscene, at the end it always shows the player for a split second then snaps back to white and fades in again (mooseguy knows what i mean)

Here is the script i am using:

(script startup dascript
(fade_out 1 1 1 0)
(sound_looping_start levels\a10\music\a10_07 none 1)
(ai_allegiance "player" "human")
(ai_playfight covenant_start true)
(ai_playfight marines_start true)
(object_create pelican)
(vehicle_hover pelican true)
(cinematic_start)
(cinematic_show_letterbox 1)
(camera_control 1)
(camera_set cam4 30)
(sleep 30)
(fade_in 1 1 1 30)
(sleep 60)
(camera_set cam5 30)
(sleep 60)
(camera_set cam6 60)
(sleep 60)
(fade_out 1 1 1 30)
(camera_control 0)
(cinematic_show_letterbox 0)
(cinematic_stop)
(object_teleport (unit (list_get (players) 0)) start)
(sleep 30)
(fade_in 1 1 1 30)
(player_enable_input 1)
(ai_playfight covenant_start false)
(ai_playfight marines_start false)

Thank you


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Nov 17, 2010 05:23 AM    Msg. 2 of 6       
(script startup dascript
(sound_looping_predict levels\a10\music\a10_07 1) ;PREDICT ENSURES THAT IT PLAYS
(ai_allegiance "player" "human")
(ai_playfight covenant_start true)
(ai_playfight marines_start true)
(sound_looping_start levels\a10\music\a10_07 none 1)
(object_create pelican)
(vehicle_hover pelican true)
(player_enable_input 0) ;YOU FORGOT THIS
(ai_disregard players 1) ;THIS IS USEFUL DURING CINEMATICS WHERE THE PLAYER IS
(fade_out 1 1 1 15) ;THIS MAY HELP
(sleep 15) ;THIS MAY HELP
(cinematic_start) ;NO NEED FOR THE LETTERBOX COMMAND
(camera_set cam4 30) ;NO NEED FOR CAMERA CONTROL WHEN YOU HAVE THIS
(sleep 30)
(fade_in 1 1 1 30)
(sleep 60)
(camera_set cam5 30)
(sleep 60)
(camera_set cam6 60)
(sleep 60)
(fade_out 1 1 1 30)
(camera_control 0)
(cinematic_stop) ;NO NEED FOR LETTERBOX WHEN YOU END A CINEMATIC
(object_teleport (unit (list_get (players) 0)) start)
(sleep 30)
(fade_in 1 1 1 30)
(sleep 20) ;THIS MIGHT HELP
(ai_disregard players 0)
(player_enable_input 1)
(ai_playfight covenant_start false)
(ai_playfight marines_start false)
)


FtDSpartn
Joined: May 1, 2009

Verified AI.


Posted: Nov 17, 2010 10:13 PM    Msg. 3 of 6       
What does playfight do?


Head Noob
Joined: Oct 3, 2010

This difficulty is for noobs! Mythic is for pros


Posted: Nov 18, 2010 12:46 AM    Msg. 4 of 6       
They fight each other but do no damage or die.


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Nov 18, 2010 01:37 AM    Msg. 5 of 6       
Thanks mooseguy. Hmm, I built this script from i tutorial i downloaded and it was wrong. Interesting


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Nov 18, 2010 07:50 PM    Msg. 6 of 6       
It's because of the (fade_out 1 1 1 0) command at the beginning of the script which Moooseguy aptly fixed.
Edited by Gamma927 on Nov 18, 2010 at 07:51 PM

 

 
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