
Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
|
Posted: Nov 17, 2010 02:48 AM
Msg. 1 of 6
When i have a cutscene, at the end it always shows the player for a split second then snaps back to white and fades in again (mooseguy knows what i mean)
Here is the script i am using:
(script startup dascript (fade_out 1 1 1 0) (sound_looping_start levels\a10\music\a10_07 none 1) (ai_allegiance "player" "human") (ai_playfight covenant_start true) (ai_playfight marines_start true) (object_create pelican) (vehicle_hover pelican true) (cinematic_start) (cinematic_show_letterbox 1) (camera_control 1) (camera_set cam4 30) (sleep 30) (fade_in 1 1 1 30) (sleep 60) (camera_set cam5 30) (sleep 60) (camera_set cam6 60) (sleep 60) (fade_out 1 1 1 30) (camera_control 0) (cinematic_show_letterbox 0) (cinematic_stop) (object_teleport (unit (list_get (players) 0)) start) (sleep 30) (fade_in 1 1 1 30) (player_enable_input 1) (ai_playfight covenant_start false) (ai_playfight marines_start false)
Thank you
|
|
|

MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
|
Posted: Nov 17, 2010 05:23 AM
Msg. 2 of 6
(script startup dascript (sound_looping_predict levels\a10\music\a10_07 1) ;PREDICT ENSURES THAT IT PLAYS (ai_allegiance "player" "human") (ai_playfight covenant_start true) (ai_playfight marines_start true) (sound_looping_start levels\a10\music\a10_07 none 1) (object_create pelican) (vehicle_hover pelican true) (player_enable_input 0) ;YOU FORGOT THIS (ai_disregard players 1) ;THIS IS USEFUL DURING CINEMATICS WHERE THE PLAYER IS (fade_out 1 1 1 15) ;THIS MAY HELP (sleep 15) ;THIS MAY HELP (cinematic_start) ;NO NEED FOR THE LETTERBOX COMMAND (camera_set cam4 30) ;NO NEED FOR CAMERA CONTROL WHEN YOU HAVE THIS (sleep 30) (fade_in 1 1 1 30) (sleep 60) (camera_set cam5 30) (sleep 60) (camera_set cam6 60) (sleep 60) (fade_out 1 1 1 30) (camera_control 0) (cinematic_stop) ;NO NEED FOR LETTERBOX WHEN YOU END A CINEMATIC (object_teleport (unit (list_get (players) 0)) start) (sleep 30) (fade_in 1 1 1 30) (sleep 20) ;THIS MIGHT HELP (ai_disregard players 0) (player_enable_input 1) (ai_playfight covenant_start false) (ai_playfight marines_start false) )
|
|
|

FtDSpartn
Joined: May 1, 2009
Verified AI.
|
Posted: Nov 17, 2010 10:13 PM
Msg. 3 of 6
What does playfight do?
|
|
|

Head Noob
Joined: Oct 3, 2010
This difficulty is for noobs! Mythic is for pros
|
Posted: Nov 18, 2010 12:46 AM
Msg. 4 of 6
They fight each other but do no damage or die.
|
|
|

Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
|
Posted: Nov 18, 2010 01:37 AM
Msg. 5 of 6
Thanks mooseguy. Hmm, I built this script from i tutorial i downloaded and it was wrong. Interesting
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Nov 18, 2010 07:50 PM
Msg. 6 of 6
It's because of the (fade_out 1 1 1 0) command at the beginning of the script which Moooseguy aptly fixed. Edited by Gamma927 on Nov 18, 2010 at 07:51 PM
|
|
|