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Author Topic: Flying bipeds and biped possession? (10 messages, Page 1 of 1)
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flyingpenguin117
Joined: Sep 8, 2010

You must Never, EVER leave a SINGLE BOB ALIVE!!!


Posted: Nov 13, 2010 10:43 PM    Msg. 1 of 10       
I was wondering, it may not work...

I wanted to implement Call of Duty-esque airstrikes as pickuppable equipment. I was thinking that one of two options:
1) Make a flying biped that flies like a fighter jet more than a sentinel.
2)When the airstrike is activated, an AI is created and loaded in a vehicle. The player then possesses the biped either as a pilot or a side gunner.

I was just wondering if it works.


flyingpenguin117
Joined: Sep 8, 2010

You must Never, EVER leave a SINGLE BOB ALIVE!!!


Posted: Nov 13, 2010 11:48 PM    Msg. 2 of 10       
It was only meant for single player. What aircraft should I use? I was thinking a pelican like the one in Coldsnap, but with rockets also on the turret, or if theres a good .OBJ importer out there, a helicopter or AC130.


olly12345
Joined: Jul 30, 2008


Posted: Nov 14, 2010 12:53 AM    Msg. 3 of 10       
For AC-130 type thing use a frigate.

For the Bomber, use a longsword.

For an attack run type thing, use a pelican with rockets.


flyingpenguin117
Joined: Sep 8, 2010

You must Never, EVER leave a SINGLE BOB ALIVE!!!


Posted: Nov 14, 2010 03:24 PM    Msg. 4 of 10       
If I ever get it working, it would make all firefight maps INTENSE!!! And somwhere on youtube, I found a video of someone who made an airstrike weapon. It was a sniper rifle, but when fired, a red laser beamed down from the sky where it was aimed, a beeping sound (like the lock-on for a rocket launcher) is heard, and after a few seconds, a rocket comes down from the sky and kills whatever is below it. For coordinated airstrikes, like the stealth bomber, where you set a running course, how would I get that to work?
Edited by flyingpenguin117 on Nov 14, 2010 at 03:36 PM


Megaguirus
Joined: Feb 26, 2009

Om nom nom


Posted: Nov 14, 2010 04:03 PM    Msg. 5 of 10       
Quote: --- Original message by: flyingpenguin117And somwhere on youtube, I found a video of someone who made an airstrike weapon. It was a sniper rifle, but when fired, a red laser beamed down from the sky where it was aimed, a beeping sound (like the lock-on for a rocket launcher) is heard, and after a few seconds, a rocket comes down from the sky and kills whatever is below it. For coordinated airstrikes, like the stealth bomber, where you set a running course, how would I get that to work?


http://hce.halomaps.org/index.cfm?fid=3951
This is similar to what you said :/
Edited by Megaguirus on Nov 14, 2010 at 04:06 PM


flyingpenguin117
Joined: Sep 8, 2010

You must Never, EVER leave a SINGLE BOB ALIVE!!!


Posted: Nov 14, 2010 04:33 PM    Msg. 6 of 10       
Cool. I have themodel for a computer finished. I imported the model for the C4, made a box the same size, and attached them. I don't have textures or markers implemented. If possible, I would like to have it animated to open when drawn.

Quote: --- Original message by: olly12345
For AC-130 type thing use a frigate.


Do you know of a good usable frigate anywhere? It would be awesome to use. I might be able to make one. I would also like to use an F-99, which I might be able to model and might have textures for (taken from X-Plane 9)
Edited by flyingpenguin117 on Nov 16, 2010 at 06:57 PM


BlueGrunt 177
Joined: Dec 17, 2010

Grunt voice acting; story lines; textures...


Posted: Dec 17, 2010 10:40 PM    Msg. 7 of 10       
for possection, get Bitterbannas all dev. if u want 3rd person view 2, get bitterbannas fov and 3rd person view.


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Dec 17, 2010 10:47 PM    Msg. 8 of 10       
Quote: --- Original message by: olly12345
For an attack run type thing, use a pelican with rockets.

Falcon or Hornet better.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Dec 18, 2010 05:54 PM    Msg. 9 of 10       
Hornet is too slow.


flyingpenguin117
Joined: Sep 8, 2010

You must Never, EVER leave a SINGLE BOB ALIVE!!!


Posted: Dec 18, 2010 06:36 PM    Msg. 10 of 10       
Let this thing die. I'm (hopefully) getting Modern Warfare 2 for PC for Christmas, and I'll do something like this for that, where it won't take an excessive amount of scripting.

 

 
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