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Author Topic: What weapons to put on an aircraft? (9 messages, Page 1 of 1)
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PX173
Joined: Aug 22, 2009

It was worth it.


Posted: Nov 7, 2010 04:33 AM    Msg. 1 of 9       
I'm choosing between: gun w/ coaxial(20/30mm w/ 7.62), gun w/ unguided rockets, gun w/ AT missiles.

It's a transport gunship like the Pelican (actually I am modding the Pelican), but I want it to be more of the "gun" and less of the "ship".

Of course everyone wants insane firepower, so I removed the rockets w/ missiles option.

Here's the weapons I'm planning, but you're also free to give me a custom weapon by posting some specs. I'm asking you guys since I can't decide for myself, pretty much everything's being launched and fired from today's aircraft.

-20mm minigun - explosive ammunition, 100, yes, 100 rounds per second. There's quite some splash damage, would take around 1/5 of somebody's health. The direct hit damage is only about 110% more powerful. This has tracers and no crosshair unlike

-7.62mm minigun - for the sake of firepower I'm tweaking this baby from 100 rps to 250 rps. But it only does around 1/5 the damage of the 20mm. Not a fair trade, eh? Don't worry, the rounds are armor piercing. The 20mm would explode on contact with just about anything; this would penetrate regular infantry shields and flesh (depleting most shields in one shot, then around 15 more rounds to the flesh to kill) as well as thin and thick metal, wood(was there a wood surface in guerilla?) and anything of the like.

-30mm chain gun - just 10 rps . But the stuff this thing fires is nasty. If you can aim in the right spot, you could kill a tank before the operator could even move the turret. As for infantry, this spells out "BAD DAY" on their part and spells out "KILL STREAK" on your part. Same goes for light vehicles.

I just couldn't decide. After all, we're all fans of extreme firepower, aren't we?
Edited by PX173 on Nov 7, 2010 at 04:49 AM


PX173
Joined: Aug 22, 2009

It was worth it.


Posted: Nov 7, 2010 07:36 AM    Msg. 2 of 9       
Quote: --- Original message by: assassinchief106
Hmmm..? Why are they super unbalanced?

Because they're based off of real-life weapons. It's so that the Pelican can support the troops it drops off. Each team only gets one, though. Also this will be for single player, in the parts that... let me illustrate. "OMFG ENEMY ONSLAUGHT STUPID COVENANT TURRET W/ LOW RATE OF FIRE AND LITTLE DAMAGE ISN'T WEARING THEM DOWN". Isn't that what turrets are supposed to do?

I wonder why they didn't say that about the Vulcan on the Blackhawk in MW2 (which is impossible to mount on the hawk, BTW) or the Apache's 30mm cannon in Medal of Honor. Maybe because they were rail gunners. But what about the Vulcan on the BF2 hawk? I'm just doing the same.

Edit: also because the Pelican will be the next-gen Hind.
Edited by PX173 on Nov 7, 2010 at 07:40 AM


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Nov 7, 2010 10:24 AM    Msg. 3 of 9       
Give it a nose-mounted gauss cannon and some dumb-fire rocket pods.


Corvette19
Joined: Feb 27, 2007


Posted: Nov 7, 2010 10:56 AM    Msg. 4 of 9       
Do the minigun!


ODST72
Joined: Jul 19, 2010

Where's the rest of your platoon?


Posted: Nov 7, 2010 11:31 AM    Msg. 5 of 9       
really BIG chainguns like 2 on wings And one in the bottom also EMP missles


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Nov 7, 2010 08:39 PM    Msg. 6 of 9       
Why is everyone obsessed with giving a dropship armanents that can destroy tanks in 2 seconds?
A warthog's chaingun's firepower is all it needs, not this stupid OP crap.
Edited by IcePhoenix on Nov 7, 2010 at 08:43 PM


PX173
Joined: Aug 22, 2009

It was worth it.


Posted: Nov 8, 2010 03:46 AM    Msg. 7 of 9       
Quote: --- Original message by: IcePhoenix

Why is everyone obsessed with giving a dropship armanents that can destroy tanks in 2 seconds?
A warthog's chaingun's firepower is all it needs, not this stupid OP crap.
Edited by IcePhoenix on Nov 7, 2010 at 08:43 PM


Quote: --- Original message by: Sergeant Major
Pelicans need some extra firepower, you've seen them, they suck. It seems the only reason Pelicans are put in maps is for RPGs or aesthetic purposes. It needs a dropship role, not a commercial plane one. Take the Falcon, for instance. Now try transferring that armament onto a Pelican. They're both dropships, and I, for one, don't understand why the main vehicle for dropping troops off in area under fire should only have 1 gun.


He's right. The Pelican isn't just a dropship - it's also a gunship. Furthermore, I said it can easily destroy tanks in a few seconds if you can hit it in the right spot. That is, where tanks are normally the least armored, the rear.

Also, there's a reason they put miniguns(two, in fact) on the modern-day hawks. You'd be wasting time and fuel if you drop off troops somewhere without making sure they successfully embark on their objective and not die in an ambush.

BTW, the guns will be controlled by a separate gunner. Don't worry, it's extremely hard to get an angle with the Pelican in this game, though the guns will cover a forward-facing 225-degree arc.


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Nov 9, 2010 12:49 AM    Msg. 8 of 9       
Quote: --- Original message by: PX173
Quote: --- Original message by: IcePhoenix

Why is everyone obsessed with giving a dropship armanents that can destroy tanks in 2 seconds?
A warthog's chaingun's firepower is all it needs, not this stupid OP crap.
Edited by IcePhoenix on Nov 7, 2010 at 08:43 PM


Quote: --- Original message by: Sergeant Major
Pelicans need some extra firepower, you've seen them, they suck. It seems the only reason Pelicans are put in maps is for RPGs or aesthetic purposes. It needs a dropship role, not a commercial plane one. Take the Falcon, for instance. Now try transferring that armament onto a Pelican. They're both dropships, and I, for one, don't understand why the main vehicle for dropping troops off in area under fire should only have 1 gun.


He's right. The Pelican isn't just a dropship - it's also a gunship. Furthermore, I said it can easily destroy tanks in a few seconds if you can hit it in the right spot. That is, where tanks are normally the least armored, the rear.

Also, there's a reason they put miniguns(two, in fact) on the modern-day hawks. You'd be wasting time and fuel if you drop off troops somewhere without making sure they successfully embark on their objective and not die in an ambush.

BTW, the guns will be controlled by a separate gunner. Don't worry, it's extremely hard to get an angle with the Pelican in this game, though the guns will cover a forward-facing 225-degree arc.


2 Warthog chainguns are most. Pilot-operated one on the chin, a gunner one on the back of the troop bay. These are Spartans and Halo marines we're talking about, they seem to manage fine in the original campaign with barely any dropship support, why should this be any different.


PX173
Joined: Aug 22, 2009

It was worth it.


Posted: Nov 10, 2010 04:19 AM    Msg. 9 of 9       
Give me 1 good reason to think that the normal Pelicans are effective gunships. Also, it's basically giving actual definition to a turret rather than just being a sitting duck with a gun just as powerful as an assault rifle.

I'll describe it more.
1. Both the 20 and a minigun will be terribly accurate. Which is a bad thing. Like I said, these types of guns are for continuous and suppressive fire. You don't aim and focus, you just point and shoot. You won't really be using these for single, tough targets.

2. This will have a ground version(except for the 30), but basically it's just the same.

3. Minigun; 1500 rounds, 3 second reload, no over heat. 20 mike, 1000 rounds, 2.5 reload, no overheat. 30 mike, 1200 rounds, 7.2 second reload (that's already good enough for 10 RPS), no over heat. Although, the oven might overheat if used continuously.

4. Forward guns tend to be difficult to aim with a little drift and no sideways movement.

 

 
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