
XlzQwerty1
Joined: Aug 6, 2009
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Posted: Oct 30, 2010 11:46 AM
Msg. 1 of 5
Hey everyone! I have yet another question... What do you do to the bitmaps and shaders to self illuminate an object? I have these lights on a model and I want them to self illuminate and glow. Kinda like the mauler from the very old leaked H3MT Brute Mauler where the yellow lights glow for a second, stops glowing, and starts glowing again.
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Co1t3r
Joined: Dec 13, 2008
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Posted: Oct 30, 2010 02:23 PM
Msg. 2 of 5
Green channel of the multipurpose map.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Oct 30, 2010 02:46 PM
Msg. 3 of 5
Ok, so I edited the green channel and made the certain glowing parts white whereas i left everything else black. Now what do I change to make it glow? It doesn't seem to be working ingame. Edited by XlzQwerty1 on Oct 30, 2010 at 05:02 PM
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Co1t3r
Joined: Dec 13, 2008
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Posted: Oct 30, 2010 05:17 PM
Msg. 4 of 5
Edit the self illumination properties in the shader tag. Set to non-black colors.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Oct 31, 2010 08:31 PM
Msg. 5 of 5
I did, but it didn't change colors, the self illuminating part didn't variate in the glowing colors.
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