A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Self Illumination?

Author Topic: Self Illumination? (5 messages, Page 1 of 1)
Moderators: Dennis

XlzQwerty1
Joined: Aug 6, 2009


Posted: Oct 30, 2010 11:46 AM    Msg. 1 of 5       
Hey everyone! I have yet another question... What do you do to the bitmaps and shaders to self illuminate an object? I have these lights on a model and I want them to self illuminate and glow. Kinda like the mauler from the very old leaked H3MT Brute Mauler where the yellow lights glow for a second, stops glowing, and starts glowing again.


Co1t3r
Joined: Dec 13, 2008


Posted: Oct 30, 2010 02:23 PM    Msg. 2 of 5       
Green channel of the multipurpose map.


XlzQwerty1
Joined: Aug 6, 2009


Posted: Oct 30, 2010 02:46 PM    Msg. 3 of 5       
Ok, so I edited the green channel and made the certain glowing parts white whereas i left everything else black. Now what do I change to make it glow? It doesn't seem to be working ingame.
Edited by XlzQwerty1 on Oct 30, 2010 at 05:02 PM


Co1t3r
Joined: Dec 13, 2008


Posted: Oct 30, 2010 05:17 PM    Msg. 4 of 5       
Edit the self illumination properties in the shader tag. Set to non-black colors.


XlzQwerty1
Joined: Aug 6, 2009


Posted: Oct 31, 2010 08:31 PM    Msg. 5 of 5       
I did, but it didn't change colors, the self illuminating part didn't variate in the glowing colors.

 

 
Previous Older Thread    Next newer Thread







Time: Sat January 21, 2023 4:31 AM 141 ms.
A Halo Maps Website