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Author Topic: Is it possible to decompile bitmaps? (5 messages, Page 1 of 1)
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Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Oct 28, 2010 06:17 AM    Msg. 1 of 5       
Is it possible to decompile bitmaps?


-Skidrow


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Oct 28, 2010 07:08 AM    Msg. 2 of 5       


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Oct 28, 2010 07:33 AM    Msg. 3 of 5       
NO NO NO
Don't use that one. Use this one:
http://hce.halomaps.org/index.cfm?fid=2027
It allows for batch bitmap extracting, and has a non-fugly interface, aslo it's less buggy.


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Oct 28, 2010 12:35 PM    Msg. 4 of 5       
I use the Bitmap Viewer (somewhere on this site) and then copy & paste the bitmap into paint. It works flawlessly without any problems whatsoever, but it takes a relatively long time to do.

edit:
http://hce.halomaps.org/index.cfm?fid=2028

This program HAS NO FLAWS at all, it works on Vista and 7, and I've never experienced a problem with it.
Edited by AGLion on Oct 28, 2010 at 12:37 PM


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Oct 28, 2010 07:57 PM    Msg. 5 of 5       
Quote: --- Original message by: MoooseGuy
NO NO NO
Don't use that one. Use this one:
http://hce.halomaps.org/index.cfm?fid=2027
It allows for batch bitmap extracting, and has a non-fugly interface, aslo it's less buggy.


Good. I just needed to extract the CMT cyborg bitmaps and shotgun bitmaps. Also does anyone have a working GBX model CMT shotgun? That will be inported as GBX? It work's in-game but I can't import it or anything.

kthxby

 

 
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