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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »biped exportin help

Author Topic: biped exportin help (4 messages, Page 1 of 1)
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Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Oct 26, 2010 11:40 PM    Msg. 1 of 4       
ok before Grunt, yoko, duce comes in and says lol's at erorr..


so my prob is i exported the biped got it ingame (testing a biped fix idea)

it says model does not match anims even though all i did was add one material ID

and yoko told me to link the cyborg to bip01pelvis so i did and exported and it said animations incompatible with cyborg..

so is there a tut on exporting a biped.

(i used yokos help on importing it to max rigged)
Edited by Hydrogen on Oct 26, 2010 at 11:41 PM


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Oct 26, 2010 11:58 PM    Msg. 2 of 4       
oh ok just question since im not on that pc right now

lets say the cyborg modell was named cyborg but i imported it into max it said _unamed so i exported it as that would that cause the problem?
Edited by Hydrogen on Oct 26, 2010 at 11:58 PM


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Oct 27, 2010 12:01 AM    Msg. 3 of 4       
I think _unamed is just a default name it gets when put into halo.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Oct 27, 2010 12:16 AM    Msg. 4 of 4       
k well if i cant figure it out bymyself tommorow ima need ur help l28 :P

 

 
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