
the_elite_zelota
Joined: May 3, 2010
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Posted: Oct 26, 2010 04:24 AM
Msg. 1 of 5
ok
1) why the elite and other biped (also actor variants) of the CMT don't work in my sapien? When i add they in my map the sapien close.....how do i do?
2) i extracted G9 and i want use the globals of it...but it's not work when i compile the map in tool.
help? Thanks
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Oct 26, 2010 07:39 AM
Msg. 2 of 5
Quote: --- Original message by: the_elite_zelota OK,
1) Why do the elites and other bipeds from CMT, including their actor varients, not load properly in Sapien? When I add them into my scenario, Sapien closes... How do I fix this?
2) I extracted G9 and I want use the globals that were included, but when I try to compile the map in tool, it gives me errors.
Can someone help me please? Thanks. Fixed that for you. Try typing in understandable English next time. I hate seeing this half-assed grammar. Also, I don't know number 2, but for number one, you need to check your debug, and find out which tag of that type is corrupted. Once you find that out, either get a non-corrupted version of that tag, or make it reference a different one. Edited by MoooseGuy on Oct 26, 2010 at 07:40 AM
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Oct 26, 2010 01:06 PM
Msg. 3 of 5
Lol, mooseguy, chances are english is not his first language and he's using google translator, and yes check the debug most likely it is the elite animations, if so, replace the cmt elite animations with these: http://hce.halomaps.org/index.cfm?fid=5319
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Oct 26, 2010 01:23 PM
Msg. 4 of 5
Yeah, you'll need to replace the cmt elite animation tags.
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milkkookie
Joined: Aug 10, 2010
:)
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Posted: Oct 26, 2010 06:49 PM
Msg. 5 of 5
where did u get the g9 tags?? 
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