
Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Oct 17, 2010 10:02 PM
Msg. 1 of 7
In one of my sp's where u play as the arbiter and play across chilllout, carousel, longest and dangercanyon, When you reach the third BSP most of the people are frozen and don't do anything. I have set their manual BSP index to the right BSP and everything.
However in CMD when i compile it it says something like they are attached to BSP 1 and 3 or something like that.
How can I fix these poor frozen people?
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Oct 17, 2010 10:24 PM
Msg. 2 of 7
post your latest debug.txt entry here.
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Oct 17, 2010 10:43 PM
Msg. 3 of 7
10.18.10 10:26:16 tool pc 01.00.00.0609 ---------------------------------------------- 10.18.10 10:26:16 reference function: _write_to_error_file 10.18.10 10:26:16 reference address: 42ca20 10.18.10 10:26:16 Couldn't read map file './toolbeta.map' 10.18.10 10:26:24 WARNING: encounter start_grunt could be ambiguously attached to BSPs #0 and #1 10.18.10 10:26:24 WARNING: encounter dc_allies could be ambiguously attached to BSPs #0 and #1 10.18.10 10:26:24 WARNING: encounter start_grunt could be ambiguously attached to BSPs #0 and #2 10.18.10 10:26:24 WARNING: encounter allies1 could be ambiguously attached to BSPs #0 and #2 10.18.10 10:26:24 WARNING: encounter half_room could be ambiguously attached to BSPs #0 and #2 10.18.10 10:26:24 WARNING: encounter stealth_room could be ambiguously attached to BSPs #0 and #2 10.18.10 10:26:24 WARNING: encounter tp_room could be ambiguously attached to BSPs #0 and #2 10.18.10 10:26:24 WARNING: encounter tp_room_flood could be ambiguously attached to BSPs #0 and #2 10.18.10 10:26:24 WARNING: encounter big_room_allies could be ambiguously attached to BSPs #0 and #2 10.18.10 10:26:24 WARNING: encounter big_room_covenant could be ambiguously attached to BSPs #0 and #2 10.18.10 10:26:24 WARNING: encounter big_room_flood could be ambiguously attached to BSPs #0 and #2 10.18.10 10:26:24 WARNING: encounter next_room could be ambiguously attached to BSPs #0 and #2 10.18.10 10:26:24 WARNING: encounter carousel_flood could be ambiguously attached to BSPs #1 and #2 10.18.10 10:26:24 WARNING: encounter carousel_covenant could be ambiguously attached to BSPs #1 and #2 10.18.10 10:26:24 WARNING: encounter carousel_allies could be ambiguously attached to BSPs #1 and #2 10.18.10 10:26:24 WARNING: encounter dc_allies could be ambiguously attached to BSPs #0 and #2 10.18.10 10:26:24 WARNING: encounter tunnel2 could be ambiguously attached to BSPs #0 and #2 10.18.10 10:26:24 WARNING: encounter outer_allies could be ambiguously attached to BSPs #1 and #2 10.18.10 10:26:24 WARNING: encounter cov_wave could be ambiguously attached to BSPs #1 and #2 10.18.10 10:26:24 WARNING: encounter banshees could be ambiguously attached to BSPs #1 and #2 10.18.10 10:26:24 invalid detail object data in structure levels\test\dangercanyon\dangercanyon 10.18.10 10:26:25 WARNING: encounter banshees could be ambiguously attached to BSPs #1 and #3 10.18.10 10:26:25 WARNING: encounter longest_allies could be ambiguously attached to BSPs #1 and #3 10.18.10 10:26:25 WARNING: encounter longest_flood could be ambiguously attached to BSPs #2 and #3 10.18.10 10:26:25 WARNING: encounter hall_flood1 could be ambiguously attached to BSPs #1 and #3 10.18.10 10:26:25 WARNING: encounter hall_covenant1 could be ambiguously attached to BSPs #1 and #3
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Oct 17, 2010 10:51 PM
Msg. 4 of 7
For the encounters are you sure you checked the "manual bsp index" box? Edited by d4rfnader on Oct 17, 2010 at 10:51 PM
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Oct 18, 2010 02:05 AM
Msg. 5 of 7
thank you nader
I don't no if u ment look back at the manual bsp index box or check the box underneath 3d firing positions but i fixed it now thank you
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yeeyayy
Joined: Sep 18, 2010
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Posted: Oct 18, 2010 11:42 PM
Msg. 6 of 7
Can you PM when map is up :D
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Oct 19, 2010 03:41 AM
Msg. 7 of 7
sure thing yeeyayy. It may take a bit cos i still have to do 5 more sp's that go with the campaign including two airborne stile ones which will take a while and a training mission containing a lot of scripts
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