A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »prowler scenery

Author Topic: prowler scenery (10 messages, Page 1 of 1)
Moderators: Dennis

flyingpenguin117
Joined: Sep 8, 2010

You must Never, EVER leave a SINGLE BOB ALIVE!!!


Posted: Oct 17, 2010 07:15 PM    Msg. 1 of 10       
i downloaded opsys prowler cruiser scenery and the prowler itself wasnt there. does anyone know where i can find it?
Edited by flyingpenguin117 on Oct 17, 2010 at 07:16 PM


ricola_reaper
Joined: May 25, 2010

Polygon Pimp


Posted: Oct 18, 2010 05:44 PM    Msg. 2 of 10       
i just used my gbs model importer and took it from there.


flyingpenguin117
Joined: Sep 8, 2010

You must Never, EVER leave a SINGLE BOB ALIVE!!!


Posted: Oct 23, 2010 06:08 PM    Msg. 3 of 10       
i cant exprt it, though. it says there are to many actors in one scene.


milkkookie
Joined: Aug 10, 2010

:)


Posted: Oct 23, 2010 09:22 PM    Msg. 4 of 10       
just make the scenery the model is already made


flyingpenguin117
Joined: Sep 8, 2010

You must Never, EVER leave a SINGLE BOB ALIVE!!!


Posted: Oct 23, 2010 11:37 PM    Msg. 5 of 10       
i have done things like that, but it requires an animation graph and physicss, neither of which come with the prowler


milkkookie
Joined: Aug 10, 2010

:)


Posted: Nov 11, 2010 01:22 PM    Msg. 6 of 10       
you dont need that because the scenery dosent move or has animations


flyingpenguin117
Joined: Sep 8, 2010

You must Never, EVER leave a SINGLE BOB ALIVE!!!


Posted: Nov 11, 2010 09:16 PM    Msg. 7 of 10       
Got it. It was missing a bitmap. But when I put it in, it disappears when I get to close.


milkkookie
Joined: Aug 10, 2010

:)


Posted: Nov 12, 2010 04:28 PM    Msg. 8 of 10       
um did u set the bounding radius and the render bounding radius and also the collision geometry


flyingpenguin117
Joined: Sep 8, 2010

You must Never, EVER leave a SINGLE BOB ALIVE!!!


Posted: Nov 13, 2010 12:11 PM    Msg. 9 of 10       
No. What do I set it to? Both the bounding radii are set to 0, and collision geometry is implemented.


milkkookie
Joined: Aug 10, 2010

:)


Posted: Nov 13, 2010 09:11 PM    Msg. 10 of 10       
bounding radius 100
render bounding radius 80

i dont get how those radius things work but i put that for mine and the scenry looks just fine

 

 
Previous Older Thread    Next newer Thread







Time: Fri January 20, 2023 4:43 PM 109 ms.
A Halo Maps Website