
flyingpenguin117
Joined: Sep 8, 2010
You must Never, EVER leave a SINGLE BOB ALIVE!!!
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Posted: Oct 17, 2010 07:15 PM
Msg. 1 of 10
i downloaded opsys prowler cruiser scenery and the prowler itself wasnt there. does anyone know where i can find it? Edited by flyingpenguin117 on Oct 17, 2010 at 07:16 PM
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ricola_reaper
Joined: May 25, 2010
Polygon Pimp
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Posted: Oct 18, 2010 05:44 PM
Msg. 2 of 10
i just used my gbs model importer and took it from there.
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flyingpenguin117
Joined: Sep 8, 2010
You must Never, EVER leave a SINGLE BOB ALIVE!!!
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Posted: Oct 23, 2010 06:08 PM
Msg. 3 of 10
i cant exprt it, though. it says there are to many actors in one scene.
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milkkookie
Joined: Aug 10, 2010
:)
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Posted: Oct 23, 2010 09:22 PM
Msg. 4 of 10
just make the scenery the model is already made
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flyingpenguin117
Joined: Sep 8, 2010
You must Never, EVER leave a SINGLE BOB ALIVE!!!
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Posted: Oct 23, 2010 11:37 PM
Msg. 5 of 10
i have done things like that, but it requires an animation graph and physicss, neither of which come with the prowler
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milkkookie
Joined: Aug 10, 2010
:)
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Posted: Nov 11, 2010 01:22 PM
Msg. 6 of 10
you dont need that because the scenery dosent move or has animations
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flyingpenguin117
Joined: Sep 8, 2010
You must Never, EVER leave a SINGLE BOB ALIVE!!!
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Posted: Nov 11, 2010 09:16 PM
Msg. 7 of 10
Got it. It was missing a bitmap. But when I put it in, it disappears when I get to close.
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milkkookie
Joined: Aug 10, 2010
:)
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Posted: Nov 12, 2010 04:28 PM
Msg. 8 of 10
um did u set the bounding radius and the render bounding radius and also the collision geometry
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flyingpenguin117
Joined: Sep 8, 2010
You must Never, EVER leave a SINGLE BOB ALIVE!!!
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Posted: Nov 13, 2010 12:11 PM
Msg. 9 of 10
No. What do I set it to? Both the bounding radii are set to 0, and collision geometry is implemented.
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milkkookie
Joined: Aug 10, 2010
:)
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Posted: Nov 13, 2010 09:11 PM
Msg. 10 of 10
bounding radius 100 render bounding radius 80
i dont get how those radius things work but i put that for mine and the scenry looks just fine
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