
Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Oct 15, 2010 04:27 PM
Msg. 1 of 4
Ok, so I'm attempting to create stationary sentry guns for my Single Player level. I've figured out most of what I need to get them to work properly, although I'm not sure how to make them destructible. I want them to have similar health to that of a standard Sentinal. As for the death animation:
Plasma Grenade detonation --> Biped disappears
Anyone know how I can do this?
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Oct 15, 2010 04:52 PM
Msg. 2 of 4
Ok, I made it destructible. But now I've stumbled across a new problem.
When the ball-turret is "killed", it blows up. But after it blows up, it clones itself. So then I'm left with an inoperable ball-turret "vehicle", as well as a collision-less corpse of the turret. How do I make it so they both just dissappear after the detonation? I'll even settle for having it burst into Sentinal wreckage, as long as I don't have to deal with the "Press E to flip..."
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Oct 15, 2010 10:42 PM
Msg. 3 of 4
I checked it, but it still does the same thing. Any other advice?
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Oct 16, 2010 11:16 AM
Msg. 4 of 4
Quote: --- Original message by: vampire_girl Look in the model_collision_geometry tag for "Regions", and set "Dies when object dies" Or, set "Body Destroyed Threshold" to -0.0000001 Still nothin'. Maybe it's just because the ball-turret was never meant to be destroyed by the player, but I'm still ending up with two of them when it dies. The vehicle clone keeps telling me "Press E to flip," while the collision-less corpse of the biped is able to cause "exception data".
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