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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Biped Animation Problem - Random T-pose

Author Topic: Biped Animation Problem - Random T-pose (1 messages, Page 1 of 1)
Moderators: Dennis

SeanTheLawn
Joined: Sep 4, 2007


Posted: Oct 14, 2010 05:52 PM    Msg. 1 of 1       
Well I've been working on a new biped (doesn't use any models/animations/textures/skeletons from Halo) and it's mostly finished, but when I give it an AI, every time I damage it it goes into the default model pose (aka T-pose) for a second or two before continuing normally. I thought it might be the stunned animations but I tried making it un-stunnable (which didn't work) and tried putting in some stunned animations (which also didn't work). I messed around with a few other things and no matter what I do, it still seems to be trying to play an empty animation slot. Anyone know what animation it might be playing?

EDIT: Nevermind, I checked off "resists pings" in the biped tag and now it's fine. Thanks l283023.
Edited by SeanTheLawn on Oct 15, 2010 at 01:31 AM

EDIT #2: Also, remember that h-pings (hard pings) should be JMA, not JMR or JMO.
Edited by SeanTheLawn on Oct 26, 2010 at 01:04 AM

 

 
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