
Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Oct 12, 2010 06:44 PM
Msg. 1 of 17
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Oct 12, 2010 07:18 PM
Msg. 2 of 17
i would try re-extracting it.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Oct 12, 2010 07:30 PM
Msg. 3 of 17
done that about 20 times now...
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Oct 12, 2010 07:31 PM
Msg. 4 of 17
which sky is it?
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 12, 2010 07:58 PM
Msg. 5 of 17
Compile it, it should work ingame, as Halo CE uses bitmaps from bitmaps.map if your bitmap is corrupted.
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Enzo03
- Screenshot Guru -
Joined: Aug 3, 2007
I'd rather go without than take what you'd bring.
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Posted: Oct 13, 2010 03:34 PM
Msg. 6 of 17
I dunno. I saw a map released on halomaps that actually had a sky like this, and the screenshots shown in the map preview aren't author screenshots.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 13, 2010 05:02 PM
Msg. 7 of 17
Bo released the corrupted bitmap sky as a separate .sky on Halomaps, and apparently, someone actually used it.
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Oct 13, 2010 05:39 PM
Msg. 8 of 17
Quote: --- Original message by: Gamma927 Bo released the corrupted bitmap sky as a separate .sky on Halomaps, and apparently, someone actually used it. Now that's awsome.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Oct 13, 2010 06:34 PM
Msg. 9 of 17
Quote: http://img692.imageshack.us/i/defaultsky.jpg/
OMG zebra space
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Oct 13, 2010 07:29 PM
Msg. 10 of 17
Quote: --- Original message by: SlappyThePirate OMG zebra space that's even better. i'm not sure how to fix that though.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 13, 2010 08:52 PM
Msg. 11 of 17
=.= THAT IS THE CORRUPTED SKY. Unless he downloaded: http://hce.halomaps.org/index.cfm?fid=4067Then Quote: --- Original message by: Gamma927 Compile it, it should work ingame, as Halo CE uses bitmaps from bitmaps.map if your bitmap is corrupted.
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Oct 13, 2010 08:55 PM
Msg. 12 of 17
The reason i say im not sure how to fix it is because i had this issue once before and i couldn't get it to work in-game either.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 13, 2010 09:04 PM
Msg. 13 of 17
Corrupted bitmaps.map then, or custom sky.
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Oct 13, 2010 09:08 PM
Msg. 14 of 17
Well yeah it wasn't a default sky it was cmt's b30 sky but i fixed it by extracting with the new hek+.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 13, 2010 09:11 PM
Msg. 15 of 17
._______.
You just said you never fixed it, lol.
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Oct 13, 2010 09:23 PM
Msg. 16 of 17
i fixed it like less than 1 hour ago. Edited by d4rfnader on Oct 13, 2010 at 09:24 PM
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Oct 13, 2010 09:39 PM
Msg. 17 of 17
I'll try using a newer hek +, but the thing is that looks exactly like the detail star glitter bitmap so I was thinking maybe the way the bitmap is used gets screwed in guerilla when extracted from a default map, like the 256 zoom error or the ai grenade velocity error
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