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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »how do you fix the default sky?

Author Topic: how do you fix the default sky? (17 messages, Page 1 of 1)
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Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Oct 12, 2010 06:44 PM    Msg. 1 of 17       


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Oct 12, 2010 07:18 PM    Msg. 2 of 17       
i would try re-extracting it.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Oct 12, 2010 07:30 PM    Msg. 3 of 17       
done that about 20 times now...


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Oct 12, 2010 07:31 PM    Msg. 4 of 17       
which sky is it?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Oct 12, 2010 07:58 PM    Msg. 5 of 17       
Compile it, it should work ingame, as Halo CE uses bitmaps from bitmaps.map if your bitmap is corrupted.


Enzo03
-
Screenshot Guru
-
Joined: Aug 3, 2007

I'd rather go without than take what you'd bring.


Posted: Oct 13, 2010 03:34 PM    Msg. 6 of 17       
I dunno. I saw a map released on halomaps that actually had a sky like this, and the screenshots shown in the map preview aren't author screenshots.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Oct 13, 2010 05:02 PM    Msg. 7 of 17       
Bo released the corrupted bitmap sky as a separate .sky on Halomaps, and apparently, someone actually used it.


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Oct 13, 2010 05:39 PM    Msg. 8 of 17       
Quote: --- Original message by: Gamma927
Bo released the corrupted bitmap sky as a separate .sky on Halomaps, and apparently, someone actually used it.


Now that's awsome.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Oct 13, 2010 06:34 PM    Msg. 9 of 17       
Quote: http://img692.imageshack.us/i/defaultsky.jpg/
OMG zebra space


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Oct 13, 2010 07:29 PM    Msg. 10 of 17       
Quote: --- Original message by: SlappyThePirate
OMG zebra space


that's even better.

i'm not sure how to fix that though.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Oct 13, 2010 08:52 PM    Msg. 11 of 17       
=.=

THAT IS THE CORRUPTED SKY. Unless he downloaded: http://hce.halomaps.org/index.cfm?fid=4067

Then
Quote: --- Original message by: Gamma927
Compile it, it should work ingame, as Halo CE uses bitmaps from bitmaps.map if your bitmap is corrupted.


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Oct 13, 2010 08:55 PM    Msg. 12 of 17       
The reason i say im not sure how to fix it is because i had this issue once before and i couldn't get it to work in-game either.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Oct 13, 2010 09:04 PM    Msg. 13 of 17       
Corrupted bitmaps.map then, or custom sky.


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Oct 13, 2010 09:08 PM    Msg. 14 of 17       
Well yeah it wasn't a default sky it was cmt's b30 sky but i fixed it by extracting with the new hek+.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Oct 13, 2010 09:11 PM    Msg. 15 of 17       
._______.

You just said you never fixed it, lol.


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Oct 13, 2010 09:23 PM    Msg. 16 of 17       
i fixed it like less than 1 hour ago.
Edited by d4rfnader on Oct 13, 2010 at 09:24 PM


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Oct 13, 2010 09:39 PM    Msg. 17 of 17       
I'll try using a newer hek +, but the thing is that looks exactly like the detail star glitter bitmap so I was thinking maybe the way the bitmap is used gets screwed in guerilla when extracted from a default map, like the 256 zoom error or the ai grenade velocity error

 

 
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