
Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 13, 2010 10:57 PM
Msg. 36 of 43
You are really having a field day with my test map O.o
Still gotta fix shaders for the magnum attachment. Not too noticeable, but still significant. Edited by Gamma927 on Oct 13, 2010 at 10:58 PM
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Oct 13, 2010 11:22 PM
Msg. 37 of 43
you're making me jealous lol.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Oct 14, 2010 05:12 AM
Msg. 38 of 43
Nice, I'll need to swap out my crappier versions of these two weapons for these. ^^ Edited by MoooseGuy on Oct 14, 2010 at 05:12 AM
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warchieftain
Joined: Nov 14, 2008
Tar-21 ftw
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Posted: Oct 14, 2010 06:59 AM
Msg. 39 of 43
Quote: --- Original message by: ODXYeah, I've got "new" SMG and SMag animations that just need some more tweaks until I like them and will release/compile a really awesome show-off video that's already in my head:   Smg retricle is a tad fat dont you think?
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Oct 14, 2010 07:17 AM
Msg. 40 of 43
The HUD was clearly made for 4:3 but is currently being displayed at 16:9 so it does that because Halo 1 has no real widescreen functionality.
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Oct 14, 2010 11:21 AM
Msg. 41 of 43
Lol it works for me, my netbook can't handle a resolution higher than 640 by 480.
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rocketracer294
Joined: Sep 29, 2010
man of few words
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Posted: Oct 14, 2010 06:25 PM
Msg. 42 of 43
can you do some more levels? this was great. The armor selection was really cool. Next time, please add difficulties, I've seen them in other SP console-activated levels.
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Oct 14, 2010 07:05 PM
Msg. 43 of 43
I'm still getting the final build for tactical-assault finished up but i do plan on making more campaign style maps.
It's still kind of delayed because i keep forgetting to ask Joddy for his phantom. Edited by d4rfnader on Oct 14, 2010 at 07:06 PM
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