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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[release] Tactical MA5C

Author Topic: [release] Tactical MA5C (14 messages, Page 1 of 1)
Moderators: Dennis

doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: Sep 28, 2010 02:49 AM    Msg. 1 of 14       
http://www.mediafire.com/?b3lb4mc9cnna4op









Original MA5C taken from h3 sandtrap. Textures edited by me, sounds edited by me, properties edited by me, new silencer and scope modeled and textured by me.

Use as you wish, I don't really care. Credit and stuff is cool though.
Edited by doompig444 on Sep 28, 2010 at 02:49 AM


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Sep 28, 2010 02:59 AM    Msg. 2 of 14       
Wjy is the blue part transparent?
Otherwise, looks great! The scope extrudes should be edited to match the red buttons, however.
Also under the gbxmodel tag, you need to check "brighter than it should be".
This is cool.


Cocaine
Joined: Mar 2, 2009

Can't stop napping.


Posted: Sep 28, 2010 03:09 AM    Msg. 3 of 14       
Noiice. Some zoom for an AR?


Shade117 pro
Joined: Jul 2, 2009

Yeah bro (xfire: blue117pro) I can make cubemaps


Posted: Sep 28, 2010 03:39 AM    Msg. 4 of 14       
Quote: --- Original message by: Cocaine
Noiice. Some zoom for an AR?


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Sep 28, 2010 10:41 AM    Msg. 5 of 14       
fix teh origins pls


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Sep 28, 2010 04:15 PM    Msg. 6 of 14       
really nice job, i like the transparent scope thing you did too.


doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: Sep 28, 2010 09:19 PM    Msg. 7 of 14       
Quote: --- Original message by: CorpseManTS
fix teh origins pls


Do you even know what you're talking about? at all?


Skyancez3o4
Joined: Apr 6, 2010

I miss CE


Posted: Sep 28, 2010 09:21 PM    Msg. 8 of 14       
It looks really great. Although the transparent blue part is awkward at first, it looks great after a few looks


Shade117 pro
Joined: Jul 2, 2009

Yeah bro (xfire: blue117pro) I can make cubemaps


Posted: Sep 29, 2010 12:59 AM    Msg. 9 of 14       
true


Shade117 pro
Joined: Jul 2, 2009

Yeah bro (xfire: blue117pro) I can make cubemaps


Posted: Sep 29, 2010 03:05 AM    Msg. 10 of 14       
Quote: --- Original message by: gnademassica117
My only complaint is that the silencer and the AR look like they are from two separate weapons.


doompig, fix pl0x or i kill u. jk


doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: Sep 29, 2010 07:36 PM    Msg. 11 of 14       
Quote: --- Original message by: gnademassica117
My only complaint is that the silencer and the AR look like they are from two separate weapons.


lol that would be my bad, uninspired modeling at work


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 29, 2010 07:40 PM    Msg. 12 of 14       
Did not see this before posting in weapons WIP.

Too bad you never fixed the 3p model :c


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 29, 2010 07:57 PM    Msg. 13 of 14       
Quote: --- Original message by: assassinchief106
Quote: --- Original message by: Gamma927
Did not see this before posting in weapons WIP.

Too bad you never fixed the 3p model :c

And the ugly thumb.

Technically not Broke's fault. He animated it using the H3B rig, and everyone ignores that fact, and decides to use the H1 rig for whatever reason, making it ugly.


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Oct 4, 2010 09:57 AM    Msg. 14 of 14       
Quote: --- Original message by: gnademassica117
My only complaint is that the silencer and the AR look like they are from two separate weapons.

Yeah for some reason I can never get used to a silencer on an AR, it always looks like the silencer is randomly patched on. Perhaps because nothing else is changed around the muzzle area apart from the silencer, or maybe I'm just used to seeing the AR without a silencer.

 

 
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